September 1941 Kiev Encirclement Tactical Replay

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Re: September 1941 Kiev Encirclement Tactical Replay

Post by PassandReviewofWW2 » 05 Jun 2019 18:49

Turn One: German Move Phase
After SS 9-1 2 Squads Move into Wood Hex

8-1 SS Leader with one Squad /LMG will go CX to check other suspected Concealed Russian Position in Wood Hex
to Right of 9-1 Leader / 2 Squads

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Re: September 1941 Kiev Encirclement Tactical Replay

Post by PassandReviewofWW2 » 08 Jun 2019 19:22

Turn One: German Player Move First
Reports indicate Soviet Panzer Gruppe approaching from West
SS Das Reich must take decisive action to Lock Down the Left Side, place the Cross Road under Direct assault or Direct Fire
1, 1st Sturm Truppe 8-0 468 SS Squad x 3 move into Wood Hex 2 MF, to Place Smoke in Hex indicated, 2 MF
1st Squad Placement attempt/
IMG_4184[1].JPG
Smoke Placement # 2 located above SS Squad Fire Power 4
Smoke Placement dr 1
+2 Smoke Counter Placed in Hex
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PassandReviewofWW2
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Re: September 1941 Kiev Encirclement Tactical Replay

Post by PassandReviewofWW2 » 08 Jun 2019 19:41

Turn One:
1. SS Squad Placed Smoke used 4 MF , Stays in Hex
2. One Squad secures Right Side
3. 8-0 One Squad advance in Smoke Hex + 2 Hindrance Total MF expended Wood Hex 2 MF/ Open Ground MF 1/Smoke +1 MF

-----------------------------------------------------------------------
Russian Player 447 Squad drops Concealment to Defensive First Fires/4 Fire Power/Point Blank 8 Fire Power/ vs SS 8-0 Leader Squad move into Smoke Hex/
1. Defensive First Fire Dice Roll 4/Doubles /Result in Cowering /Lowers Attack Fire Power on Column from 8 Fire Power to 6
2. Smoke +2 negates First Fire Moving in Open -1/ -1 FFMO is not calculated as Modifier in this case
3. First Fire Non Assault Move -1 Modifier is Calculated with attack Defensive First Fire Dice Roll
4. +2 Smoke/ -1 First Fire Non Assault Move = +1 Modifier added to Dice Roll 4 = 5 on /6 Fire Power Column/ result /1 Morale Check
5. SS 8-0 Leader Passes Morale Check/ SS Squad Fails Morale Check Breaks
6. Place First Fire Counter on Russian 447 Squad/ The Russian 447 Squad Marked with First Fire, can not Fire Beyond Normal Range or Closest Known
enemy Units
7. The Left Side Locked Down with
IMG_4185[1].JPG
The 447 Russian Squad Marked with First Fire Counter/ Following SS Sturm Gruppe can now move up the Road
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PassandReviewofWW2
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Re: September 1941 Kiev Encirclement Tactical Replay

Post by PassandReviewofWW2 » 08 Jun 2019 19:47

Turn One:
German Player Moves
1. 2nd
IMG_4187[1].JPG
SS Sturm Truppe 9-1 Leader /468 SS Squad x 3/MMG/LMG/ Move up the Road to Hex Shown/to advance into Wood and or Wood Building
during Advance Phase
2, The Russian 447 Squad/Marked with First Fire Counter/ cannot Fire on 2nd SS Sturm Truppe that moves around 1st Sturm Truppe in Forward Postion
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Re: September 1941 Kiev Encirclement Tactical Replay

Post by PassandReviewofWW2 » 08 Jun 2019 19:56

Turn One: Russian Player Defensive Fire with 76LL AA Gun vs SS 9-1 Leader and Squads
1. 76LL Gun Firing on Infantry Target Type To Hit # 8
2. Change Covered Arc One Hex Point Left + 1
3. Infantry Target -1 FFMO/ -1 FFNAM
4. To Hit Dice Roll 4 /Modifers + 1 Change Covered Arc/-2 FFMO/FFNAM /Total -1
Modified To Hit Dice Roll 4 -1 = 3/ To Hit # 8 / 3 is Less than 8 Results in Hit
5. Line of Sight Check indicates Wood Obstructs the Line of Sight/ Woods Terrain Blocking the 76LL To Hit vs SS Units
7, 76 LL Gun To Hit vs SS Units results in NO EFFECT
IMG_4188[1].JPG
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Re: September 1941 Kiev Encirclement Tactical Replay

Post by PassandReviewofWW2 » 08 Jun 2019 19:57

Line of Sight Check shows Wood Terrain Blocks 76LL Gun Line of Sight /Fire at point Shown along Sting Line Check
IMG_4189[1].JPG
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Re: September 1941 Kiev Encirclement Tactical Replay

Post by PassandReviewofWW2 » 10 Jun 2019 19:43

Turn One:
Lead SS Units complete Move Phase

Reserve SS Platoon /Kuebelwagon deploy on Road

1. Advance Fire Phase:
a. SS Squad Advance Fire vs Russian 447 Squad
SS Squad 4 Fire Power Halved after Moving / 4 FP to 2 Fire Power
Point Blank Fire Double 2 Fire Power to 4 Fire Power Column
b. 4 Fire Power attack Dice Roll 3 / Russian 447 in Wood TEM receives + 1 TEM modifier to Attack Dice Roll/ 3 added TEM Modifier +1 = 4
c. 4 line of 4 Fire Power Column = 1 Morale Check for Russian 447 Squad/
d. Morale Check Dice Roll 3+1 =4 / added Morale Check Modifier + 1 = 5/ Less than 447 Morale Level 7/ Pass Morale Check
2. Rout Phase: Broken Units under DM must Rout away if next to Opposing Unit/ SS Broken Squad Routs back to Wood Hex Shown
3. Advance Phase: SS Squad Advance into Close Combat vs Russian 447
a. Ambush can occur in Woods or Building
b. both Squads roll one die/ to determine if Ambush occured
c. compare die rolls/ if one die roll is 3 LESS, compared to the other die roll/ that Side has Ambushed the opposing Unit/s
example: die roll one 3 vs die roll 6/ 3 is 3 less than 6 /result of Unit that rolled 3 Ambushes the other Unit/ Attacker or Defender
If No Ambush Occurs/Attacker resolves Close Combat Attack First/Then Defender resolves Close Combat vs Attacking Unit/s
Close Combat is Semi Simultaneous
If Attacker Close Combat Dice Roll eliminates Defender/ Defending Unit/s / part of same action/ Then make a Defender Close Combat
Dice Roll vs Close Combat Attacker/ results/if any/ are then Applied vs Attacking Unit/s
4. Calculating Close Combat odds:
The Fire Power of Attacking Units is added up : EX; 467 Squad x 3 = 12/ Each Squad 4 Fire Power/Advance into Close Combat
vs 527 Squad x 3 =15
a. Check Close Combat Table: Odds Column: 12 Fire Power Compared to 15 / 12 is Less than 15
12 Less than 15, does Not compare as even ,Odds
The Next closest Odds Column is 1-2 / Close Combat # 4
By Rule : Select Nearest Close Combat Odds Column compared to Fire Power Factors of Close Combat Units
b. Reverse of Example: 527 Squad x 3 = 15 vs 467 x 3 =12
15 compared to 12
Nearest Odds Column 1-1 would not Apply / with 15 is More than 12
select Next highest Odds Column 3-2
2-1 Odds Column Would not Apply / 15 is Not Twice as High as 12
c. Basic Rule: Select Nearest Odds Column even if Fire power Factors are left over:
Example: 5 FP vs 8 FP = 1-2
8FP vs 5 FP = 3-2
4 FP vs 4 FP = 1-1
5 FP vs 4 FP = 3-2
IMG_4190[1].JPG
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Re: September 1941 Kiev Encirclement Tactical Replay

Post by PassandReviewofWW2 » 10 Jun 2019 19:46

Turn One:
German Player moves SS Squad into Close Combat
1. SS Close Combat dr 2
2. Russian Squad Close Combat dr 6
3. SS Squad Ambushes Russian 447 Squad
IMG_4191[1].JPG
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PassandReviewofWW2
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Re: September 1941 Kiev Encirclement Tactical Replay

Post by PassandReviewofWW2 » 10 Jun 2019 19:55

Turn One: Close Combat Odds
1. SS Squad Fire Power 4
2. Russian 447 Squad Fire Power 4
3. Even Odds 1-1 Close Combat elimination # 5
4. SS Squad qualifies for Ambush dr Modifier -1 vs Russian 447 Squad/ Ambushed Units receive +1 Modifier to Close Combat Dice Roll
------------------------------------------------------------
Close Combat Dice Rolls
1. 468 SS Squad Close Combat Dice Roll 8 / Ambush Modifier -1 = 7
No Effect/Close Combat # even Odds 5
2. Russian 447 Squad Close Combat Dice Roll 3 / +1 Ambushed Modifier = 4
Result 468 SS Squad eliminated by Russian 447 Squad Dice Roll 3 +1 Modifier / = 4 Less than Close Combat/ Even Odds/ 1-1 Elimination # 5
3. If SS Squad Prevailed in Ambush the Russian 447 Squad would not get a Close Combat Turn vs Ambush Eliminaiton
Units Eliminated by Ambush get no chance to attack Back
IMG_4192[2].JPG
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Re: September 1941 Kiev Encirclement Tactical Replay

Post by PassandReviewofWW2 » 12 Jun 2019 18:40

End German Player Turn One:
German Advance Elements positions at Cross Road Battle
IMG_4193[1].JPG
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PassandReviewofWW2
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Re: September 1941 Kiev Encirclement Tactical Replay

Post by PassandReviewofWW2 » 12 Jun 2019 18:52

Turn One : Russian Player Move Phase
1. BA 6 Armor Car Platoon Enters Hex R 4, Russian Player calculates the # of MP the Platoon will Expend to Reach Cross Road Hex to throw SS Advance
Back
2. Each Armor Car has 19 MP/ To reach Cross Road Battle in One Turn, Platoon Movement must be executed with no wasted MP
3. Example Shown: BA 6 Platoon has expended 5 MP to Hex Shown
4. All Platoon Elements now Switch Vehicle Covered Arc One Hex Point to Right/Clock Wise to Make Turn in Road/ Total MP 6
a. Platoon Elements move as One Unit , even though there are 3 vehicles
b. When the Lead Armor Car expends , MP or Points to enter a Hex, the following elements are trailed along, behind the Lead Platoon Vehicle
IMG_4199[1].JPG
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Re: September 1941 Kiev Encirclement Tactical Replay

Post by PassandReviewofWW2 » 12 Jun 2019 18:59

Turn One : Russian Player Moves BA 6 Armor Car Platoon along Road
1. Each Armor Car 19 Move Points/ Entire Platoon MP Allowance 19 MP
2. After All Platoon Elements Change Covered Arc /6 MP/ Travel Continues along Road
3. The Platoon will have to Pass the Russian AAMG /Truck parked on Road Ahead
4. The Lead Armor Car Pass the Truck by Expending 1 additional MP , then Continue along toward Cross Road
IMG_4200[1].JPG
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Re: September 1941 Kiev Encirclement Tactical Replay

Post by PassandReviewofWW2 » 12 Jun 2019 19:10

Turn One: Russian Player moves:
1. The 2nd Vehicle of Platoon Passes the Russian AAMG /Truck parked on Road/ expending 2 Move Points to Pass Truck
2. During Platoon Movement: The Platoon Move Points Expended are determined by the Platoon Vehicle expending More Move Points as Platoon Moves from Hex to Hex.
3. In Example Shown: Lead Armor Car Passes , AAMG Truck /2MP, then Enters Open Ground Road Hex as 2nd Platoon Vehicle Passes /AAMG Truck
a. The 2nd Platoon Vehicle 2 MP, applies as the Platoons entire Move Points expended at this Poing
4. When the 3rd Platoon BA 6 Car Passes the AAMG Truck/ The 3rd Vehicles 2 MP are Counted/ the 3rd Vehicle expending the More Move Points at the
time
IMG_4202[1].JPG
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Re: September 1941 Kiev Encirclement Tactical Replay

Post by PassandReviewofWW2 » 12 Jun 2019 19:27

Turn One: Russian Player Moves:
1 In Example Shown: BA 6 Armor Car Platoon Expends 16 Move Points to Hexes Shown,
The Russian Player, determines the Hex where the Lead Armor Car will Bounding First Fire , with clear Line of Sight to Lead SS Units in Woods
and on the Road
2. As Platoon Expends 16th MP, all Armor Cars switch their Turret Covered Arc one Hex Point Left Counter Clockwilse
Changing ALL Platoon Elements at Same Time , Turret Covered Arc Coincides with MP,
3. The Player moving any Vehicle/s must announce aloud each course of action /Move Point /Actions/ Prior to Each Hex Entered /for those
Actions to take Effect
4. Before Entering Hex Z9, Russian Player announces Bounding First Fire , Lead Armor Car/ Using Bow/Coaxial Machine Guns /Fire Power Halved /6 FP to 3 FP. firing on the Move
vs SS 9-1 Leader/ 468 Squads x 3/MMG/LMG/ In Wood Hex TEM + 1
5. After Russian Player Bounding First Fire from Lead Armor Car
6. SS Units may Defensive Fire vs Armor Cars using Machine Guns/ Squad Fire Power has No Effect vs Buttoned Up /Armor Vehicles
IMG_4205[1].JPG
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PassandReviewofWW2
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Re: September 1941 Kiev Encirclement Tactical Replay

Post by PassandReviewofWW2 » 14 Jun 2019 18:56

Turn One: Russian Player Moves:
1. Lead Armor Car- 17 Platoon Move Points to Hex Shown
2. Bounding First Fire/ 3 Fire Power- Bow /Coaxial MG/ vs SS 9-1 Leader Squads in Wood Hex
3. 3 Fire Power Attack Dice Roll 5/ Modifiers Wood Hex + 1 TEM = 6 Line / 3 Fire Power Column Infantry Fire Table
4. 6 Line/ 3 FP Column result Pin Task Check
5. 9-1 Leader takes Pin Task Check FIrst/Passes/ Each SS Squad Takes Separate Pin Task Check Dice Roll modified /-1 Leader
6. Both Squads Pass Pin Task Check/ If Both Squads Failed Pin Task Check/ Place Pin Counter on Top of Squads that Fail Check
7. Pinned Squad/s with Support Weapons / HMG/MMG/LMG/may Not Make To Hit Attempts vs Armored Vehicles
IMG_4206[1].JPG
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