SS-Verfügungs-Truppe in action May 1940 Holland

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PassandReviewofWW2
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SS-Verfügungs-Truppe in action May 1940 Holland

#1

Post by PassandReviewofWW2 » 11 Oct 2017, 20:25

Special Troops under Hitlers Personal Command were committed to action to gain battle experience.
This actions can be simulated using Advanced Squad Leader Tactical Game system and Modules Doomed Battalions 3/Beyond Valor/Festung Budapest
Scenario Title : Mount Cupola
Date May 12, 1940
Location: The Grebbeberg Holland
Situation: The Dutch Waterline Position was creating such delays that the Germans looked for a weak point to break thru, The weak point appeared to be an area that was not flooded around the Land Mass dubbed the Grebbeberg
Map board 24 Hexow R West / Hexrow R-GG in Play
Balance Germans are fanatic
Dutch add on 458 Elite Squad to OB
Victory Conditions; The side that controls any one Hex R4-R5-S5 at Game end Wins
Dutch Setup First
German Moves First
Turns 1 2 3 4 5
___________________________________________________________________________
Elements of Dutch Forces ELR 3 SAN 4 Setup on/West Hexrow Z
458 Elite Squad/457 First line Squad x 2/437 Green Squad x2/Crew/? Concealment Counter x 4/Leader 9-2/Support Weapons MMG/LMG/81mm Brandt Mortar/Cupola FP 6-1/ROF3/AF4/CS 4/ Fortifications; 6AP Mine Factor x 3 /Wire x 2/ 1-3-5 Pillbox/Trench
________________________________________________________________________________________
Elements of German SS SturmGruppe Standarten ELR 3 SAN 2
Setup East of Hexrow AA
447 SS Squad x 15/ Crew/ Leader 9-1/9-0/6+1/Support Weapons HMG/75 Inf Gun iE 18/Armor Support PSW 231(6R) x 2
SSR: 1. EC are moderate with no wind at start
2. Dutch receive one module of 80mm OBA with OBO-Dutch Player selects OBO Hex forLOS Purposes
3. Vallely Terrain is not in effect, Valley Terrain is considered Level One Hill rising from Ground 0 Level not Valley Terrain Level.Hexes R4-R5-S5 are Level Two Hill, the Road outline around Hexes R4-R5-S5 is the Crest line separating Level Two and Level One Hills
4. The Dutch constructed special housings to mount steel cupolas fitted with HMG/ Game Rule D 9.52 and Roof Top Rules are modified to allow cupola placement in one of the B24 Hexes R4-R5-S5 Hexes only. Building TEM is not changed
5. The Dutch May fortify one building LOC
6. The Cupola is fitted with HMG 6-12 FP/ROF3/AF4/CS4
7,The German 9-0 is treated like a Commissar all Commissar Rules for Rally and Morale only apply to this Leader and any Unit in the same location
8.Both sides setup concealed if in Concealment Terrain
aftermath: The Germans moved in an entire SS Stormgruppe to clear the area. The SS working thru thickets and overgrowth were raked by Dutch fire from Cupolas w/MGs recentlly set on the wooded slopes. The cupolas could not be put out of action , were causing the SS attack to flounder. Boiling mad SS Gruppenfuhrer Wackerlie Charged the Hill. Despite such bold actions the battle continued.

PassandReviewofWW2
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Re: SS VerfugungsTruppe in action May 1940 Holland

#2

Post by PassandReviewofWW2 » 13 Oct 2017, 18:01

German setup ON/East Hexrow AA


PassandReviewofWW2
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Re: SS VerfugungsTruppe in action May 1940 Holland

#3

Post by PassandReviewofWW2 » 13 Oct 2017, 18:05

Roof Top Rules are in effect for Dutch B24 For one Hex, R4 or R5-or S 5
The Cupola may be placed in another allowed Hex , other than Roof Top Level Two Hill Location during setup

PassandReviewofWW2
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Re: SS VerfugungsTruppe in action May 1940 Holland

#4

Post by PassandReviewofWW2 » 28 Oct 2017, 18:37

German 75 INF Gun has HE capability only Special Ammunition HE AT is not available until 1942

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Re: SS VerfugungsTruppe in action May 1940 Holland

#5

Post by PassandReviewofWW2 » 26 Mar 2018, 18:08

The SS Standarte Sturmgruppe divides into Three Groups:
The SS Moves First Setup ON East Hexrow AA ELR 3 SAN 2 Board 24 Hexrow R - GG Played/ Hexrow R West
1. Sturm Gruppe Nord Hex AA1 6+1 447 SS Squad x 3
AA2 9-0 447 SS Squ;ad x 3
AA3 PSW 231 447 SS Squad
AA4 447 SS Squad
2. Sturm Gruppe Centre AA5 Psw 231 (6R) 9-1 447 SS Squad HMG
AA6 75 INF Gun /Crew Setup Emplaced/Concealment Counter
3. Sturm Gruppe SUD AA8 447 SS Squad x 3 Opel Blitz
AA9 447 SS Squad x 3
Sniper V 5
SS Squads have underline Morale, exceeding ELR results in breaking into two Half Squads of the 447 Squad
The 9-0 German Leader exempts an;y SS Squad from DM Status and Raises Morale Level by 1
Orders: The Task of the Storm Gruppe is to reach the High Ground where the Dutch Command post was reported to be
______________________________________________________________________
Dutch Army Setup First ON/West Hexrow Z B 24 ELR 4 SAN 4
No Dutch Unit may setup on Level 2 Hill( Valley Terrain is not in Effect) Hexes R4-R5-S5 are Level Two Hill, the Road around Level Two Hill is the Crest Line between Level Two Hill and Level One Hill Outline to Level 0/Ground Level. The Cupola 6-12 FP /AF 4 /CS 4/ May setup at Rooftop Location
of One of the 3 Stone Building Hexes R4-R5-S5/ Thusly setup does not raise the LOS Level of the Cupola higher than Level Two for LOS Purposes / Fortifications Mines or Wire May setup on Level Two Hill Area with Cupola/No more that one 6 AP Mine Factor
The Dutch Off Board Observer is at Level Two/Dutch Player selects OBO Hex for LOS Purposes
Dutch Army Setup
Hex
V2 6 AP Mine Placed on Map or Record placements on side note
W10 Wire Record on Side note Placements unless placed in Open Terrain must be placed on Map
W9 6 AP mine
W8 Wire
V6 437 Concealed
V4 ? x2 Dummy Stack
V3 Fortified 2nd Level Concealed 9-2 HMG 458 Elite Squad Smoke Placement exponent 1
U 9 1-3-5 Pill Box 457 LMG Setup Hidden Initial Placement in Concealment Terrain
U 7 437 Concealed
U 6 ? x 2
U 3 Trench 81 Mortar Crew Concealed
U 2 457 Concealed
S5 Roof Top Location Cupola /6 AP mine Factors considered Placed in Ground around Building not in the Building
Dutch HQ Communique to All Posts:
Each Post must fight with Units at Hand, no Reserves are available. The General Mobilization Plan has been put into effect but will take time to gather the necessary Reserves. Hold out for at least 5 Turns

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Re: SS VerfugungsTruppe in action May 1940 Holland

#6

Post by PassandReviewofWW2 » 27 Mar 2018, 17:57

Tactical Actions Turn One Prep Fire: German Player Move First/DR Results shown in order Color dr then White dr
1. PSW 231 Hex AA 5 Target Cupola Level 2 Hill Rooftop Location Hex S5
a. Small Target + 1 /AF 4
b. Range 0-8 Hexes
c.Target Type INF/Other TH # 7
d. PSW Open Top/BU + 1 NA/20L TK # 6
e. TH DR 4 + 6 = 10 NE / -1 Aquisition
2. 75 INF Gun Hex AA6 vs Cupola TH # 7 Cupola Small Target + 1
a. HE Ammo only TK # 7/ Special Ammo H 7 NA
b. TH DR 2+ 2 = 4
c. Dutch Sniper # dr 2 /Direction 4 Range 6 Hex AA2 Random Selection Pins SS Squad VV
d. TK DR 1 + 4 = 5 - 1 Aquisition
e. TH DR 4+4 = 8 -2 Aquisition
3. 9-1 447 SS Squad HMG 11 FP / Hex AA 5 / vs Hex V3 2nd Level Concealed Dutch Unit Fortified Location
a. FP Halved vs Concealed Unit/TEM + 3 Fortified + 1/ German 9-1 Leader DRM -1
b. IFT DR 5+ 5 = 10 + 3 TEM = 13 IFT 5 FP Column NE / exhaust ROF
German Moves Sturm Gruppe Nord
Hex AA1 6+1 447 SS Squads x 3 spend 6 MF moving thru Hexex Z1-Y1-V0- W1 Open Ground
a. Hexes Z1- Thru W1 are Level 0, One Level Lower/below/Level One Hill Hexes. Such Hexes are Dead Space/ Blind Hexes/ Dutch Units From Current Positions cannot Trace LOS /or LOF to Such Hexes . Dutch Units would have to be in a Level One Hill Hex Forming Crest Line to have LOS to Level 0 Hexes.
2. Hex AA 2 9-0 447 SS Squad x 2 follows same route stopping at Hex Y 1- SS Squad VV pinned at Hex AA 2 by Dutch Sniper
3. PSW 231 SS Squad QQ ,orders to Clear Road to Hex R 3
a.PSW 447 /Armor Assault Move/ Start MP/ PSW 22 MP Remaining
c. Hex Z 2 Higher Terrain /Double MP/MF/ Road MP 1/2 = 1/ 447 Mf 1 = 2 MF
d. Dutch OBO Artillery Request
e. PSW Bounding First Fire 4 FP Coaxial MG vs Hex U 3 Concealed Dutch Mortar Crew in Trench/ 4FP Halved Motion/ Halved Again vs Concealed /1 FP
IFT DR 6+ 3 = 9 NE
f. PSW/447 SS Squad Enter Hex X2/Road MP 1/2/MF 1
g. 6 AP Minefield Attack/ PSW Considered Unarmored/ 0 AF/ Attack resolved on Vehicle Line IFT 6 FP Column Top Line/ 6/ Minefield Attack Dr
1+2 = 3 Result in Burning Wreck/ 447 SS Squad /6 FP Minefield Attack Dr 3 results in K2/ Casualty Reduction/ 2 MC / MC DR 7 result Break SS Half Squad

PassandReviewofWW2
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Re: SS-Verfügungs-Truppe in action May 1940 Holland

#7

Post by PassandReviewofWW2 » 30 Mar 2018, 18:07

German Moves Group Nord: Hexes Z1-Y1-X0-W1

PSW 231 Hits Mine Hex X2

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Re: SS-Verfügungs-Truppe in action May 1940 Holland

#8

Post by PassandReviewofWW2 » 06 Apr 2018, 18:06

Turn 1- 2 Decisive actions:
Dutch HMG 9-2 Leader Direction Level Two Hex V 3 vs German PSW Sturm Gruppe Mitte Hex AA5 6 FP IFT Column/PSW + 2 AFV Crew Protection IFT 6 FP Column DR 1 + 2 = 3 /Casualty Reduction eliminates Crew PSW- Place Abandoned Counter on PSW.
Note: once MG Fires From inside Building the MG Cannot fire outside of that Covered Arc for remainder of Turn
Sturm Gruppe Nord SS Squad ZZ Assaust Move into Open Ground Hex U 1/ Dutch Squad A 457 Hex U 2 Defensive Fire No Effect/SS Squad ZZ Advance Fire 4 FP vs Dutch Squad A/NMC DR 4 +1 =5
SS Squad ZZ Advance into Woods Hex with Dutch Squad A Close Combat/ Ambush dr Squad ZZ dr 1 Dutch Squad dr 6/ SS Squad ZZ Ambushes Dutch Squad A/ CC Odds 1-1 DR 1+ 4/1- Ambush/Dutch Squad A Eliminated, with no return CC Attack Possible per CC Table Rules.
Dutch Prep Fire Turn 2 from 2nd Level Hex V 3 / 9-2 Leader 458 Elite Squad HMG/ 10 FP Factors on IFT Column 10/ +1 Woods
-2 Leadership modifier/vs SS Squad ZZ HEX U 2/DR 1+2=3/-1 /KIA/ SS Squad ZZ
Turn 2 German 75 INF Gun/ HE TK # 7 Hits then Shocks Cupola AF 4 /
75 INF Gun Maintains ROF Shifts Fire to 2nd Level Hex V3 /Pins 9-2 Leader Breaks 458 Elite Squad/
75 INF Gun Maintains ROF on Hex V3 Scoring Critical Hit /DR 1+1 =2=Eliminating Dutch Position Hex V 3 2nd Level
German Losses to this point are Heavy , Dutch Losses are disastrous with German Sturm Gruppe Nord now in position to move on Turn 3 to the Victory Hexes at Level 2 /S5-R4-R5

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Re: SS-Verfügungs-Truppe in action May 1940 Holland

#9

Post by PassandReviewofWW2 » 19 May 2018, 19:24

IMG_1724[1].JPG
SS Verfugungstruppe prepare to attack

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