Stalingrad Factory Battles Replay Oct 1942

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Stalingrad Factory Battles Replay Oct 1942

#1

Post by PassandReviewofWW2 » 29 Aug 2018, 17:45

Situation: Russian resistance appeared near collapse, the German Command ordered an all out attack to stamp out the last remaining pockets of Russian Forces around the Factories.

The tactical action can be replayed using Advanced Squad Leader Game Module Beyond Valor/Map Boards 3 and Map Board 49

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Re: Stalingrad Factory Battles Replay Oct 1942

#2

Post by PassandReviewofWW2 » 29 Aug 2018, 18:07

Advanced Squad Leader Scenario:
Title : Factory Finish
Date: 14 October, 1942
Location: Stalingrad Russian
Situation: The battle for Stalingrad s Factories once again left Russian Lines cut to pieces, by German Panzer /Infantry Strike Groups driving behind Russian line under cover of German Machine Gun/Artillery Fire. The German Command figured one more attack would eliminate the last pockets of Russian resistance. To fill gaps in the German Infantry , 2nd line Reserves were drafted into service.
___________________________
Map Boards 3 Map Board 49
Hexrow P West/Hexrow A-P in Play
--------------------------
Victory Conditions: Building Board 3 M5-M2 are Factories/B49 Buildings K10-H7-F8 are factories/The side that controls more factories at game end wins
____________________________________
Balance: German add PZIIIH Russian add T34 M41 to Rein OB
---------------------------------------------------------
Russian Setup First
German Move First
Turns 1 2 3 4 5
----------------------------------------------------------------------------
Elements of Russian Army ELR 3 SAN 4 Setup On East Hexrow M
447/426 x 11 Leaders 9-2/9-0/? concealment Counters x 15/Crew x 3/HMG .50 Cal/MMG x2/LMG/ATR x 3/Flak 37 ZP 38 x 2/82 Mortar/
Armor T34 M 41/Fortifications Trench x 3/Russian Player may Fortify all locations of any one Building Factory Hex
Rein Enter on after Turn one from East: 527 x 3 Leader 7-0 LMG
-----------------------------------------------------------------------------
Elements of German Army ELR 4 SAN 4 Setup On West Hex Row O
467 x 3 Leader 9-1/Support Weapons HMG/LMG
Rein Enter Turn One From North-West-South Board Edge/Groups may select any edge to enter on
Gruppe Klotz/ 447 x 12Leaders 8-1/7-0/6+1/Support Weapons LMG
Panzer Group/ 838/467 x 3/Leaders 10-3/9-1/8-1 /support weapons LMG x2/DCx2/Flamethrower/ Armor Support PZ III H/SSTUG IIIG/SPW 251 Halftrack x 4
--------------------------------------------------
SSR: 1. EC Are moderate with no wind at start
2.Grain Hexes are Brush
3. Russian Player may Fortify all locations of any One Hex /Building Locations
4. Russian Units in Fortified Loc are Fanatic
Aftermath: German Machine Guns provided cover Fire for German Strike Groups that would converge from N-W-and South.
To Blunt German Thrust Soviet General Chuikov ordered forts to bolster the Front. As an add on enough reinforcements were landed by Ferry to reoccupy old positions and form Counterattack sections with repaired T 34s.


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Re: Stalingrad Factory Battles Replay Oct 1942

#3

Post by PassandReviewofWW2 » 29 Aug 2018, 18:10

IMG_2505[1].JPG
Map Boards 3 and 49 overview: German Setup on West Hexrow O

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Re: Stalingrad Factory Battles Replay Oct 1942

#4

Post by PassandReviewofWW2 » 29 Aug 2018, 18:15

IMG_2506[1].JPG
Buildings with Stairwells and Multi Levesl are Factories Factory Rules that Factories are Single Level do not apply

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Re: Stalingrad Factory Battles Replay Oct 1942

#5

Post by PassandReviewofWW2 » 30 Aug 2018, 17:58

Additional SSR: Both sides setup Concealed Regardless LOS if in Concealment Terrain.
Setup Rules State that Vehicles/AFV may setup in Woods/Buildings without risk of Bog or falling into Cellar of Buildings/color dr 6
Terrain Rules State that Hal tracks may not Cross Walls, Trenches.
Turn One: German MG Teams 9-1 HMG 467/ LMG 467 Prep Fire/ 9-1 HMG Prep Fires Level Two Factory M 2 Board 3/Fire Power 11 halved vs concealed Unit in Fortified Stone Location/Terrain Effect Modifier ( TEM) +3 Stone/+1 Fortified/German 9-1 Leader modifier to Infantry Fire Table DR result -1
DR of 5 + 4= 9 IFT FP Column 5 /TEM + 3 result = 12 result NE/Prep Fire vs Russian Concealed Unit Board 3 Hex M 5 Wood Factory/German LMG/467=7 FP halved vs Concealed U nit =3 1/2 on IFT Fire Power Column /DR result 2+1 =3/TEM Wood Building + 2 = 5 on IFT Firepower Column 3 1/2 result NMC.
Concealed Units lose Concealment for PTC or NMC result. Concealed Russian Unit proves to be a Dummy Stack, removed from play. Factory M 5 can now be taken by Germans to secure future Victory Conditions of Controlling more Factories Than Russians
German Tactics: Gruppe Klotz will Storm Board 3 Stone Multi Level Factory Silo:
further dispositions will dependi
IMG_2520[1].JPG
on results of Klotz action,

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Re: Stalingrad Factory Battles Replay Oct 1942

#6

Post by PassandReviewofWW2 » 30 Aug 2018, 18:01

IMG_2533[1].JPG
Infantry Fire Table/To Hit Table/Terrain Chart

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Re: Stalingrad Factory Battles Replay Oct 1942

#7

Post by PassandReviewofWW2 » 30 Aug 2018, 18:09

IMG_2515[1].JPG
Turn One; German Move elements Gruppe Klotz storm North Side of Multi Hex Stone Factory/Russian Position Level Two/Trench/HMG . 50 Cal/426 Squad/9-2 Leader have Line of Sight to Gruppe Klotz expending 2 MF to Enter Level 0 of Factory Ground Level/The HMG 8 FP attacks- the 426 Squad Fire Power cannot be used /426 Range 2 Hexes/4 hexes Long Range/HMG Range 16 Hexes. HMG s that fire inside Buildings must maintain that Covered Arc during Fire Attacks for the Phase Fired in. The HMG in Trench may swing Covered Arc to fire Multiple Targets during Move Phase/Prep Fire Pahse

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Re: Stalingrad Factory Battles Replay Oct 1942

#8

Post by PassandReviewofWW2 » 01 Sep 2018, 18:35

IMG_2534[1].JPG
Storming the Board 3 Factory M2: Russian Defensive First Fire DR of 12 Malfunctions MMG results in NMC vs Gruppe Klotz. Russian Units have First Fired, The Germans Bring up Special Assault Team in Half Track with 10-3 Leader/838 Street Combat Specialists with Flamethrower/, German Player declares Bounding First Fire vs Russians Level One Hex M2/Flamethrower FP of 12 is halved for motion to 6 FP/TEM of +3 Stone /Fortified does not apply to Flamethrower attacks/German Halftrack may not cross Wall or Trenches fires from 2 Hex Range using Flamethrower, DR of 10 Malfunctions Flamethrower out of Gas /Attack No Effect/Russian HMG level Two Hill Rolls 12 To Hit vs Halftrack /HMG Malfunction/Russian Units in Fortified Location are Fanatic , immune to Disruption Surrender to closest Good Order Armed Opposing Infantry

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Re: Stalingrad Factory Battles Replay Oct 1942

#9

Post by PassandReviewofWW2 » 07 Sep 2018, 19:54

IMG_2579[1].JPG
Set up: Russian Player has placed Anti Tank Team next to Factory Hex M2 . The A T R may declare Deliberate Immobilization To Hit vs German PZ III or StuGIII G by Rule that ATR To Kill # is = or Greater than Lowest Armor Factor of Target AFV.
All Grain Hexes are Brush
IMG_2579[1].JPG (147.86 KiB) Viewed 1232 times

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Re: Stalingrad Factory Battles Replay Oct 1942

#10

Post by PassandReviewofWW2 » 07 Sep 2018, 20:14

IMG_2571[1].JPG
Turn One: After German Prep Fire/Half Track Passengers Crew may Enter Play Buttoned Up, Russian Squad Infantry Fire has no effect vs such Target/Russian LMG/MMG/ATR/Ordnance must first score a To Hit vs such Target/The German Player must announce the number of MP per Hex entered as Half Track Enters from South Board Edge/with Buttoned Up Counter on Top of Half Track /Passengers/In depiction Shown/Leader/Squad are Passengers/the German Player announces as the Halftrack enters Road Hex from South Edge 1 MP/The Russian Player may Defensive Fire on Target with To Hit using MG or A T R if a LOS to Target exists, The To Hit # Vehicle Target Type 0-6 Hexes of 10/Modifiers to the To Hit DR/Target is Moving +2/Target size Small +1/Spending 1 or Less MP in LOS +2/The Russian Player opts to wait until the Halftrack Gets closer to zero in on it. Before Halftrack enters the next Road Hex/The German Player announces the Halftrack /Passengers will conduct Bounding First Fire attack /drop BU Status/for CE Status to attack/and announce the number of MP before entering Next Road Hex/Once the German Player announces Bounding First Fire the Halftrack and Passengers attack First/ Half FP from Moving conveyance/the number of MP Expended to enter New Hex, is the number of attacks per weapon or Squad in Conveyance/ex: 3 MP to Enter Hex/Halftrack AAMG 3 FP is one Weapon/German Squad 4 Fire Power may be Fired/If the Haltrack AAMG maintains ROF it May Fire Again/THe Squad may o nly Fire once/ and may NOT Unload during the same Phase that Bounding First Fire is Used/Russian Units may then Defensive Fire/Infantry Fire for effect on exposed Crew and Passengers of Halftrack
IMG_2571[1].JPG (138.3 KiB) Viewed 1231 times

PassandReviewofWW2
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Re: Stalingrad Factory Battles Replay Oct 1942

#11

Post by PassandReviewofWW2 » 07 Sep 2018, 20:19

BY Rule Buttoned Up Status or Crew Exposed can be claimed during Move Phase or Advance Phase /BOTH cannot be claimed in the Same Phase

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Re: Stalingrad Factory Battles Replay Oct 1942

#12

Post by PassandReviewofWW2 » 08 Sep 2018, 18:28

IMG_2585[1].JPG
Turn One: German StuG III G Enters From West Board 49 expending 8 MP to Enter to Hex Shown/StuG moves to Hex Shown and expends Stop MP/Vehicle MP by Rule must all be Expended during a Move Phase/StuG Expends 12 MP to Reach Hex shown 1 MP to Stop/StuG is Still considered Moving Target until end of German Move Phase/Russian Anti Tank Rifle w/426 Squad declares Defensive Fire vs StuG/Deliberate Immobilization attempt/ Anti Tank Rifle To Kill# of 6 is Greater than StuG Lowest Armor Factor/Target must be with in 6 Hex Range/the Range as Shown from Firing Hex 0 to Target 2 Hexes 0-2 Hex Range/To Hit Vehicle Target Type # 10/To Hit Dice Roll Modifiers/Moving Target +2/Small Target +1/Deliberate Immob +5/ DR as Shown 3 +3 =6 result Hull Hit /No Effect/Hull Hit must be scored for Deliberate Immobilization Result/The StuG Tactic is to Fix the Russian T34 down the Road positioned in Factory Work Shop

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Re: Stalingrad Factory Battles Replay Oct 1942

#13

Post by PassandReviewofWW2 » 08 Sep 2018, 18:32

IMG_2586[1].JPG
Turn One: T 34 /Vehicles may SETUP in Building/Woods without Bog /immobilization/T 34 Fires at German StuG moving Down the Road

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Re: Stalingrad Factory Battles Replay Oct 1942

#14

Post by PassandReviewofWW2 » 10 Sep 2018, 20:18

IMG_2596[1].JPG
Turn One: German Moves/ Russian HMG//37 L Flak are Marked w/First Fire Counters on Level Two Hill

Positions and cannot fire on German Units unless they move ADJACENT to either HMG or 37 L Flak that would be subject to sustained Fire/Breakdown /To Hit Penalties/and Halved Fire Power/The Mortar cannot Fire vs Adjacent Moving German Units /The Mortar Minimum Fire Range 3 Hexes/ w the Mortar Hex as Hex 0

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Re: Stalingrad Factory Battles Replay Oct 1942

#15

Post by PassandReviewofWW2 » 10 Sep 2018, 20:40

IMG_2600[1].JPG
End Turn One: Situation Overview/The T34 w/-1 Acquisition Counter vs German StuGIIIG scores a To Hit DR of 7 /Vehicle Target Type Range 0--8 Hexes/The + 1 Buttoned Up To Hit is negated by -1 Acquisition Counter from Previous Defensive Fire Phase. The StuG small Target adds +1 to Hit for Final To Hit result of 8 that equals To Hit Table # of 8 Range. Next a To Kill DR is Made for the Hit on the To AP to Kill Chart/The StuG Front Armor of 8/the T34 76L Gun AP Ammunition To Kill Factor 13/The TO Kill DR of 5 = subtracting StuG AF from T34 76L Gun AP of 13 results in either Shock for Turret Hit or Immobilization vs Hull Hit, the To Kill Must be Less than Final To Kill Calculation/The To Location result of Hull Hit Immobilizes StuG/during subsequent Turns any Hit of Ordnance or A T R w/T K # Greater than Lowest Armor Factor/StuG Crew Must Take Normal Task Check by making DR of 8 or Less to Pass/if DR is More Than 8 Crew must abandon Vehicle and may re crew the Vehicle in subsequent Move Phase Turn/The Crew bailing Out is Hazardous Move/subject to -2 with Vehicle Providing a +1 Hindrance to Fire Power vs Bail OUt Crew/

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