Leyte, The Philippines Oct-Dec 1944 Replay

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Re: Leyte, The Philippines Oct-Dec 1944 Replay

Post by PassandReviewofWW2 » 25 Sep 2018 19:14

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Re: Leyte, The Philippines Oct-Dec 1944 Replay

Post by PassandReviewofWW2 » 25 Sep 2018 19:22

Scenario Review:
1.Vehicle Crews May Not Voluntarily Bail Out to Occupy Victory Hex
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Re: Leyte, The Philippines Oct-Dec 1944 Replay

Post by PassandReviewofWW2 » 02 Oct 2018 17:31

Scenario Special Rules and Orders of Battle additions:
1.Japanese /U.S. O/B Reinforcements enter on Turn 2/Both sides may make a dr on Turn 1/if dr is a 1 or 2 , Reinforcements for either side enter on Turn 1
2. Any U.S. SMC/Leader w/Bazooka is Heroic, the Heroic status only applies to Bazooka Use
Orders of Battle :
Japanese Board 42 initial O/B Setup: Exchange one MMG for HMG/Exchage one HMG for HMG .50 cal
U.S. Board 42 Initial Setup: add one MMG/add one Hero 1-4-9 SMC Counter
Game Rules:
Turn One: U.S. Player moves first, U S Player at start dr of 1, allows U S Reinforcements to arrive Turn 1, AFTER U S O/B Initial Setup O/B has moved/if none of the Initial O/B does not move, Reinforcements Enter, Initial O/B setup must then wait Turn 2 to Move.
Turn One; U.S. Player moves Open Top/CE M 8 Greyhound along Road/ By Rule , attacks vs Moving Vehicles are based on that Moving Vehicle expending at Least 1 MP in the Firing Units Line of Sight/
In the Example : the U.S. fast moving Open Top/CE Greyhound Expends 1/2 half MP /PER ROAD HEX/Per Terrain Chart Rules
If the Japanese Gun Fires on M8, and a LOS Check proves that the M 8 was not in the Guns Line of Sight for 1 Complete MP, the Gun To Hit attempt has no effect Until the M8 Expends 1 Complete MP/Line of Sight checks can be taken only AFTER Firing at a Target, Line of Sight along the Road is Obstructed along several Hex sides where the Jungle Terrain/Bamboo is considered to extend over such Hex sides Blocking any LOS to the Road Hex beyond.
The same MP conditions apply to the M8 , must expend 1 MP before making a Bounding First Fire attack, vs Opposing Unit/in the example shown, the M 8 Could have to GO PAST a Japanese Gun or Bunker to expend additional 1/2 MP moving along the Road Rate, and then Turn around and Go back to attack, making the MP Calculations before moving should be carefully plotted.
The Japanese Setup Pill box was thus moved and placed Victory Hex , to Keep U S Forces from driving Past any Units/Pillboxes setup to far forward
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Re: Leyte, The Philippines Oct-Dec 1944 Replay

Post by PassandReviewofWW2 » 03 Oct 2018 17:21

To Check Line of Sight, place fishing line or string between Center Hex Dots of Firing and Target Hexes, in example , a Line of Sight from Hex K4 to Hex M4 Center Hex Dot to Center Hex Dot appears to exist, Jungle Rules however state that Brush Hexes are Bamboo are considered Jungle Terrain, Jungle Terrain Fills the Entire Hex, and extends OVER the Hex side s of the Jungle Terrain Hex, or Hexes. In example the Line of Sight Check indicates the Hex side where the Fishing Line follows is Blocked between Hexes K 4 -M4/
Should a Gun or Unit Fire, at a Target , that Fire Attack has no effect vs Target, the Firing Unit /Gun is considered to have Fired during that Phase, and are Marked with First Fire Counter on Units that Fired, Guns that Fire and Malfunction cannot fire again until they are repaired in following Rally Phase
1. Fire attacks are Line of Sight and MP/MF based/ Targets must expend 1 complete MP/MF in Firing Units LOS before that Firing Unit can have any effect or To Hit result
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Re: Leyte, The Philippines Oct-Dec 1944 Replay

Post by PassandReviewofWW2 » 05 Oct 2018 18:49

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Re: Leyte, The Philippines Oct-Dec 1944 Replay

Post by PassandReviewofWW2 » 05 Oct 2018 18:50

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Re: Leyte, The Philippines Oct-Dec 1944 Replay

Post by PassandReviewofWW2 » 05 Oct 2018 18:52

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Re: Leyte, The Philippines Oct-Dec 1944 Replay

Post by PassandReviewofWW2 » 05 Oct 2018 19:30

Turn One: U. S. Player Column Approach on Road/Lead M 8 Knocked Out by Japanese Emplaced Gun in Victory Hex/ Gun AP To Kill # 12 /Capability on Back of Counter. To Hit vs M 8 Car Dice Roll of 1+ 4 = 5/To Hit Modifiers /+1 Palms Hex Hindrance/+2 Moving Target/+1 Small Target/+1 expending 3 or Less MP in Line of Sight/= Total To Hit result=10/ Vehicle Target Type 0-6 Hexes To Hit # of 10: result a Hit/
To Kill # 12 /Modifiers/+2 M 8 Armor Factor/To Kill DR result must be less than 10 to eliminate Target/To Kill DR Result of 4+3= 7 Result Elimination
Crew Survival DR, 5+4= 9 Crew Does Not Survive
2nd M 8 Moves into Forward Position/ is Hit By Japanese Gun/To Kill # 12/Result of 10 /Hull Hit/color dr = More White dr/Result of Immobilization/
Gun Exhaust ROF/Japanese MG s in Bunkers Fire/ M 8 Crew Fails Morale Check and is Placed under Stun/Crews under Stun by Rule can be Forced to Bail out/to Force Crew to Bail Out/ M 8 Must be Struck by Direct Fire Ordnance/That makes To Hit vs Target/
The Japanese MGs can attempt To Hit Dice Rolls vs Target to eliminate Vehicle/
The DR of 12 results in MG Malfunction by HMG in Pillbox next to Victory Hex that Contains other Pillbox 10-1 Leader/.50 Cal HMG/Crew

/ U .S. Units that moved First / to draw Fire/to cover Following Units to move up/Japanese Defending Units now marked with First Fire Counters allow Following U S Units to advance
By Rule/Defending Units marked with First Fire counters/ cannot fire beyond Closest Known Armed enemy Unit/ Machine Guns that are Marked w/First Fire can Fire Again vs Units that are Moving in Hex Next to an MG/Infantry can Fire at half FP at 2 or more hex Range/ or halved Point Blank vs Units Hex next to Infantry Marked w/ First Fire
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1. Infantry Units that First Fire may Fire Again/Final Fire/Halved Firepower as song as Target is not Beyond their Printed Range Factor/or Closest Known Armed Opposing Unit/ example an Infantry Unit Fires at a Unit Two Hexes Away/That Infantry U:nit is Marked w/First Fire Counter/ if an opposing Unit that is 3 Hexes away Moves, the Infantry Unit Marked w/First Fire By ;Rule can not Fire at the Unit 3 Hexes away/
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Re: Leyte, The Philippines Oct-Dec 1944 Replay

Post by PassandReviewofWW2 » 12 Oct 2018 17:19

Air Support Options:
1. Air Support Rules Chapter E
2. Air Support Counters have Outline of Aircraft of Fighter or Dive Bomber , with the Year of the Type in use & Weapons,Machine Gun/Bombs available
and Defense Factor vs Ground Fire or Aerial Combat/ The MG ROF/Rate of Fire indicated on Counter applies to Aerial Combat vs other Aircraft
3.Air Craft in Ground Support Role appear during Owning Players Defensive Fire/Opponent Move Phase
4. To Attack , Aircraft Counter is Placed 4 Hexes From Target, The Aircraft Hex is counted as 0 to Target 4 Hexes
5. Aircraft Must pass Sighting Task Check by making Dice Roll/2 Dice/ of 8 or Less
6. Sighting Task Check Table provides Dice Roll Modifiers that apply/ in example Shown Target is not Concealed or Hidden qualifying for -2 to sighting
Check
7. Aircraft Counter placed 4 Hexes to Target is considered Double or 8 Hexes to represent altitude of Aircraft, this Range Factor applies to a To Hit
attempt using Bombs vs Ground Targets on To Hit Table and Target Types or Area Fire Table
8. If Sighting Task Check is Passed/ the 1944 Fighter Bomber/MG Factor of 12/Strafes the Target Hex with Japanese Gun/and Pill Box/The Emplaced
Gun receives a +2/the Pill Box Receives +3 TEM vs IFT Table 12 Fire Power Attack Dice Roll Modifier/DRM
9.After resolving the Strafing Attack move Fighter Bomber One Hex Closer to Drop Ordnance/The FB at 3 Hex Range/6 Hexes Aerial Range/ on To Hit
Table Infantry Target Type/Range 0-6 Hexes/To Hit # 8/
FB Player make Dice Roll /2 die/ must make DR 8 or Less to Hit Target
10. 1944 Fighter Bomber w/150 Bombs Attack is Resolved on Infantry Fire Table 150 mm/30 Fire Power Column/ The Japanese Gun and P ill Box Receive
Emplaced/Pill Box TEM vs this Attack
11. Aircraft Attack is considered Completed /The Aircraft must Continue along 4 Hex Line until reaches Target Hex to Pull Out of Attack
After Dropping Bombs Aircraft Counter is Turned Over to reverse Side/ or if Recalled is Removed From Play
12. Ground Units w /AA Weapons/Heavy machince Gun Only /
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in Buildings or Pill Boxes may Not attempt to Fire at Aircraft
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Re: Leyte, The Philippines Oct-Dec 1944 Replay

Post by PassandReviewofWW2 » 12 Oct 2018 17:20

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Re: Leyte, The Philippines Oct-Dec 1944 Replay

Post by PassandReviewofWW2 » 12 Oct 2018 21:15

PTO: Pacific Theater of Ops Terrain Chart
1. Brush/Bamboo Hexes : Difficult Terrain for Infantry to consider avoiding emteromg if possible
a. Brush Hex/Bamboo Hexes require ALL of Infantry Unit MF to Enter/
b. Infantry that Enters Bamboo is CX/and Pinned
c . CX and Pinned Infantry in Jungle Terrain are more susceptible to elimination
d. Ambush dr in Jungle Terrain for ATTACKER + 1
e. Infantry may Setup in Bamboo without CX/Pinned
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Re: Leyte, The Philippines Oct-Dec 1944 Replay

Post by PassandReviewofWW2 » 12 Oct 2018 21:25

Turn One:
U S Infantry Setup On/Next to Path/Jungle/Bamboo Terrain/ are not Subject to Straying on Turn One
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Re: Leyte, The Philippines Oct-Dec 1944 Replay

Post by PassandReviewofWW2 » 19 Oct 2018 19:14

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Re: Leyte, The Philippines Oct-Dec 1944 Replay

Post by PassandReviewofWW2 » 19 Oct 2018 19:40

SSR: 5. All U S AFV have Gyrostabilizer
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Re: Leyte, The Philippines Oct-Dec 1944 Replay

Post by PassandReviewofWW2 » 19 Oct 2018 19:41

To Hit Table
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