Leyte, The Philippines Oct-Dec 1944 Replay

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Re: Leyte, The Philippines Oct-Dec 1944 Replay

Post by PassandReviewofWW2 » 19 Oct 2018 19:42

Infantry Fire Table
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Re: Leyte, The Philippines Oct-Dec 1944 Replay

Post by PassandReviewofWW2 » 19 Oct 2018 19:49

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Re: Leyte, The Philippines Oct-Dec 1944 Replay

Post by PassandReviewofWW2 » 20 Oct 2018 19:00

Bounding First Fire AFV Tactic:
1. Turn One: The U S Player , selects the Bounding First Fire Tactic,
The Open Top AFV s M 8 s with Gyro Stabilizers will follow one after the other into the attack
2. Each M 8 will advance One Hex beyond the Preceding M 8 , to Force Japanese Guns/Infantry Squad to Fire Fire , possibly exhausting Rates of Fire , and placed under First Fire Markers,
3. If things go to plan, and all Japanese Guns/Infantry are so marked/ the Unarmored LVT 2 will be able to move up, and unload Passengers to attack Japanese Pill Box/Gun Position/The LVT 2 Alligators must have 1/2 of 13 MP remaining to do so.
The Alligator has 14 Fire Power Factors/ 3 Machine Guns that can Fire as one Fire G roup/Alligators Passenger Infantry Fire is Halved, due to confining box like cargo area/Troop Carry Hold/and Halved again if Alligator is moving
4. The U S Player Turn One all out Armor Strike tactic is to attempt to gain some advantage before Japanese Turn one Reinforcements Arrive, to make the job much tougher
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Re: Leyte, The Philippines Oct-Dec 1944 Replay

Post by PassandReviewofWW2 » 20 Oct 2018 19:02

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Re: Leyte, The Philippines Oct-Dec 1944 Replay

Post by PassandReviewofWW2 » 22 Oct 2018 16:46

Turn One: Bounding Fire Sequence
1. U S Player declares Bounding Fire and # of MP /3 1/2/1 MP to Stop/Total 35 MP/
2. The M 8 Armor Car has 36 MP/The U S Player saves 1 MP /to spend as Delay/To Fire AGAIN if M 8 37 LL Maintains ROF/or to Fire Coaxial/AAMG 4 FP Each /Halved when AFV move during Owning Player Turn
3. The 1 MP will be used as DELAY/During Bounding Fire Portion of U S Player Turn One
4. The M 8 37 LL Gun can score Multiple Hits ion To Hit DR /Doubles/ex: If To H it DR of 6/Both die of 3 each
For Multiple Hits/The Owning Player makes 2 effect DR and Chooses the Best Result of the Dice Roll Effects
5. In Example Shown /Japanese Guns Hold Fire until U S Forces Enter Chokepoint
6. M 8 Enters Hex Shown/Bounding First Fire vs Japanese Gun Crew /Pillbox w/10-1 Leader/Crew/.50 Cal HMG setup in Victory Hex
7. The M 8 /expended a S top MP/35 MP Total to Hex Shown/ to reduce further To Hit Dice Roll additions Per To Hit Table/Total To Hit Additions /Modifiers at this point
+3 and + 1 Palm/Orchard Hindrance along Line of Fire to Target/The M 8 is Open Top and CE
8. Both Targets are Infantry Target Types with To Hit # 8/The M 8 37 LL Gun HE Firepower Factor on 4 IFT Firepower Column/Infantry Fire Table
Both Targets and Firing Unit are within the 0-6 Hex Range on To Hit Table
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PassandReviewofWW2
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Re: Leyte, The Philippines Oct-Dec 1944 Replay

Post by PassandReviewofWW2 » 22 Oct 2018 16:55

Turn One: The U S Player M 8 Armor Car Roll a 5 on To Hit DR/Total Modifiers added of +3 and + 1 Palm/Orchard Hindrance result in Total of 9
Resulting in Miss /and NO Rate of Fire
Turn One: The Japanese Gun Crew now Lowers the Boom, and Defensive Fires on U S M 8 Armor Car
The Gun AP # listed on Back of Counter is 12/Rate of Fire 1
Vehicle Target Type 0-6 Hex Range To Hit # 10
Japanese Player Rolls a 5 /scores a Hull Hit/
Hull hit on DR of Doubles or color dr more than White die/otherwise Turret Hit
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Re: Leyte, The Philippines Oct-Dec 1944 Replay

Post by PassandReviewofWW2 » 22 Oct 2018 17:16

Turn One: Total To Hit Modifiers for Japanese Gun vs U S Player M 8 Armor Car
+1 Palm /Orchard Hindrance
+2 Vehicle is Moving/By Rule all Vehicles are Considered Moving thru entirety of owning Player Move Phase even when expend Stop MP
+1 Small Target/The Small White Dot on M 8 Armor Factor indicates Small Target
Japanese Player To Hit DR of 5 + To Hit additions + 4 =9/ Result is a Hit
Location of Hit Hull/Armor Factor of M 8 /Front Vehicle Covered Arc/ 2
Japanese Gun AP To Kill # 12
Subtract Armor Factor From AP to Kill to determine the DR To Kill Final # of 10
If To Kill DR = 10/ Vehicle is immobilized if Hull Hit/OR if Turret Hit Automatic Shock
The U S Player Rolls 10/Results in immobilization
1. If No other Japanese Units Fire on M 8/ per # of MP expended in Hex Shown/
2. The U S Player can announce that the M 8 Expends as Delay Final MP 36/To Fire Coaxial/AAMG/4 FP each Halved for Moving during Turn
3. Delay represents Time Factor/In Move Points/ the Vehicle Crew mans and fire other Weapons/During the Move PhaseAFTER expending the Stop
4. Opposing Units can Fire on M 8 again /By Rule Per Each MP expended Moving/
Delay is = Sitting in Place to line Up Targets/Fire other Weapons while Stopped/During Move Portion of Turn
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Re: Leyte, The Philippines Oct-Dec 1944 Replay

Post by PassandReviewofWW2 » 22 Oct 2018 17:19

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Re: Leyte, The Philippines Oct-Dec 1944 Replay

Post by PassandReviewofWW2 » 23 Oct 2018 17:33

Turn One: U S Player brings up LVT 2 Alligator with 8-1 Leader/666 Squad x 2 vs Japanese Squad marked with Final Fire
1. The U S Player announces Bounding First Fire as Alligator Enters Palm Hex Next to Japanese Squad
2. LVT 2 has 3 Machine Guns totaling 14 FP/Passengers may add their Fire Power 666 Squads x 2 = 12 Halved for Moving during Turn
Total FP /Point Blank Range /Doubled = 20 vs Japanese Squad in Stone Building TEM+ 3
3. Compare Infantry Fire Power Column of 20 on Infantry Fire Table to U S Player IFT Attack DR /
4 U S Player Dice Roll of 9 + 3 Tem = 12 result 1 Morale Check vs Japanese Squad
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Re: Leyte, The Philippines Oct-Dec 1944 Replay

Post by PassandReviewofWW2 » 24 Oct 2018 17:28

Turn One: Scenario Play Tactics /Rules Review
1. Jungle Terrain works for and against Defending or Attacking Forces
2. The U S Player Plan is to Crack The Defense by Driving Armor Column directly into the Defensive Perimeter or as close to Victory Hex as Possible
with parallel Infantry Elements advancing on the sides as far as possible and then turning in toward the Victory Hex

Japanese Dispositions:
1. Pillbox and Gun /Emplaced/ Setup in Victory Crossroad Hex can blast anything that comes into view down the Road Highway 2
2. The Sultry Corrosive Jungle Environment will require High Maintenance of Machine Gun operation to deliver Heavy Fire vs the expected Foes attack from the South Highway 2., and to avoid Breakdown DR of 11 or 12 during Defensive Fire Actions and SUSTAINED FIRE that ,lowering Breakdown # by 2
Original Breakdown # X /Gun Permanent Malfunction removed from Game
3. Infantry Armor Reinforcements are Expected To arrive as soon as possible/ The Blocking Detachment orders , are , Keep all Routes Open
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Turn One: Japanese Options for Squad Marked First Fire vs Approaching U S Unarmored LVT 2 with CE Passengers
1. Units Marked with First Fire, cannot Fire Beyond Printed Range Factor/ and Printed Fire Power is Halved
2. Units Marked with First Fire cannot Fire Beyond Their Normal Range or Closest Known Armed Opposing Unit/
3. Opposing Units that Move Next to Defender marked with First Fire May be Fired on/Halved FP
4 In Example Shown as the U S LVT 2 Moves Next to Japanese Squad/ The U S Player Announces Bounding Fire/Expends Stop MP/ and Fires First
14 FIre Power Halved and Doubled Point Blank/Passengers of LVT Fire Power is Halved due to Box Like Troop Hold Configuration/and Halved again
if Firing while in Motion/Defenders TEM is included in IFT Dice Roll Effect
5. After U S Player Bounding Fire Attack
a. Japanese Squad Fires on Unarmored LVT 2 on 4 Fire Power Column of IFT with a DR of 7
b. CE Passengers/Crew of Unarmored Conveyance Receive NO CE + 2 DRM/
c. The 4 FP Column IFT DR of 7 result is Pin Task Check vs Passengers/Crew/The LVT 2 is Not Pinned/If Pin Task Check is Failed ,place Pin Counter
all Fire Attacks from Passengers Crew Halved
d. On the Infantry Fire Table/The Vehicle Line # located above 4 Fire Power Column is used to determine what if any damage to Unarmored Vehicle
LVT 2 happened/The DR of 7 - the Vehicle Line # of 7 resulting in immobilization/a DR of 6 Elimination /Wreck of the Unarmored Vehicle
e. The Japanese Squad 4 Fire Power attack Dice Roll of 7 also acts as a Morale Check vs Japanese Squad Firing after Marked with Final Fire
f. On 4 Fire Power Column 7 = Pin /Japanese Squad is Pinned
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Re: Leyte, The Philippines Oct-Dec 1944 Replay

Post by PassandReviewofWW2 » 24 Oct 2018 17:30

Infantry Fire Table 4 Fire Power Column/Vehicle Line Unarmored vehicle # is 4 not 7

PassandReviewofWW2
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Re: Leyte, The Philippines Oct-Dec 1944 Replay

Post by PassandReviewofWW2 » 24 Oct 2018 17:31

Infantry Fire Table 4 Fire Power Column Vehicle Line # 5 not 7

PassandReviewofWW2
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Re: Leyte, The Philippines Oct-Dec 1944 Replay

Post by PassandReviewofWW2 » 25 Oct 2018 17:03

Turn 5: Event Schedule
1. Each U S Task Group Armor /Infantry Element that is eliminated or broken , and Routs, have back up elements to move up and take up those
forward positions,
2. 2 Japanese HMG Malfunctioned during Defensive Fire with Dice Rolls of 11 and 12/
Attempts to Repair These MGs during Rally Phase by Rolling single dr 1-3 Repaired - 4-6 Permanent Malfunction and Removed From Game
Both Repair dr of 6 Result in Permanent Malfunction
3. Last Remaining U S LVT2 and Infantry elements 1-4-9 Hero with Bazooka Move up to Point blank Range to Secure Victory Hex
Moving forward /Unarmored Conveyance /Passengers and Crew that are CE and Fail Morale Check must abandon Vehicle
Crews of LVT 2 Morale is that of First Line Squads
Crews of AFV Moral is that of Elite Squads
4. Japanese Crew manning MMG eliminated by Morale Check DR of 12/ 10-1 Leader in Pillbox also Eliminated by IFT Casualty Morale Check Result
5. Japanese Crew in Pillbox manning HMG .50 Cal step Reduced by U S Air Support Fighter bomber 150 Bombs /To Hit Dice Roll of 6/Resolved on
30 Firepower Column IFT/ Attack Dice Roll =9 vs Pillbox TEM +3/ Result of 12 on IFT 30 Firepower Column
6. Japanese Reinforcement Infantry and 1 HA GO Eliminated in CC and by Flamethrower Attack by U S Infantry moving thru Jungle Path
7. Japanese Counterattack Squad also Eliminated in CC
8. U S Losses also Heavy, with One LVT 2 in Operating Condition/ 1-4-9 Hero left to secure Victory Hex
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