Squad Leader Combat Course Basic Practice

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PassandReviewofWW2
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Re: Squad Leader Combat Course Basic Practice

Post by PassandReviewofWW2 » 10 Jan 2019 18:01

Turn One German Player Move Phase:
Tiger II Knocked Out
10-3 Leader Pinned after Morale Check Dice Roll 7 /Infantry Fire Table Modifier +3
SS Squad Morale Check Dice Roll 2 /Heat of Battle/Squad is Fanatic/Hero is Created
SS Squad Morale Check Dice Roll 7/+3 IFT result Break
SS Squad Morale Check Dice Roll 5/+3 IFT Mod result Pinned/ Morale Check result of = Morale Level result in Pin of Unit
some units are immune to Pin Results however
The SS Fanatic Squad and Hero Continue Moving up to Wall/+2 TEM Wall Advantage/during Advance Phase will enter Wood Building
SS Squad receives the Road Bonus that allows an Infantry Unit to move one extra hex if entire move is along Road
Leader s provide 2 extra Move Factors to Squad 4 Move Factor unless Leader is Broke or Pinned after such result Leader cannot apply Leader Bonus
IMG_2949[1].JPG
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PassandReviewofWW2
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Re: Squad Leader Combat Course Basic Practice

Post by PassandReviewofWW2 » 22 Feb 2019 17:39

Halbe Pocket Baruth Germany Setup and Turn One Review:
Russian Player Board Setup North Side Town
Russian O/B Setup in Gray Color /Stone Buildings, Fire Groups, 3 Squads/MMG/Leader/Stacking Limits/Setup Concealed
IMG_3154[1].JPG
Stone Building Provide Better Cover TEM + 3 vs incoming Fire
Setup Rules state Vehicles/AFV may Setup in Building, receive Stone TEM + 3 benefit vs To Hit attempts/does not Count toward Infantry Stacking Limit
Victory Conditions: Germans win if there are no Good Order Russian Infantry in Stone Locations Game End
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Re: Squad Leader Combat Course Basic Practice

Post by PassandReviewofWW2 » 22 Feb 2019 17:40

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Re: Squad Leader Combat Course Basic Practice

Post by PassandReviewofWW2 » 22 Feb 2019 17:41

Russian Player Units in Position, Ready for Game Start Turn One: German Player Moves First
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PassandReviewofWW2
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Re: Squad Leader Combat Course Basic Practice

Post by PassandReviewofWW2 » 22 Feb 2019 17:46

Turn One: German Units Enter Map From East Road Hex shown , King Tiger with SS Platoon/10-3 Leader
conducting a direct attack into Town, to draw fire, exposd Russian Forces , Fire Fire, to allow Following SS Units to Move Up
Rules: After a Defender is Marked with First Fire Counter , may NOT fire beyond Normal Range or closest Enemy Unit
IMG_3160[1].JPG
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Re: Squad Leader Combat Course Basic Practice

Post by PassandReviewofWW2 » 22 Feb 2019 17:48

The SS Platoon/Leader are placed beneath the Tiger , move using Armored Assault, + 1 TEM vs Russian Defensive Fire
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Re: Squad Leader Combat Course Basic Practice

Post by PassandReviewofWW2 » 22 Feb 2019 17:55

SS Infantry Armor Gruppe order of Entry, the First SS Units Enter Map expend 1 MF Infanty/1 MP AFV Road Hex Buttoned Up
the 2nd Infantry Gruppe to Enter would expend 2 MF Map Board Entry, then may move to next hex at Normal Terrain Costs
the 3rd SPW Halftrack to Enter would expend 3 MP To enter
the 4th Motorised unit would expend 4 MP to Enter and continue , Normal Road Movement cost of 1/2 MP Trucks , AFV not Buttoned Up
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PassandReviewofWW2
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Re: Squad Leader Combat Course Basic Practice

Post by PassandReviewofWW2 » 22 Feb 2019 17:59

The First SS AFV Infantry Group must complete its Move before the Next Gruppe enters, as Shown the TIger SS Platoon Moved to Hexes Shown, vs Russian Defensive Fire, The Lead SS Squad Fanatic with 1-4-9 Hero , will use Advance Phase to move across Stone Wall into Wood Building

Russian Infantry
IMG_3163[1].JPG
Units that did not Fire maintain Concealment
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PassandReviewofWW2
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Re: Squad Leader Combat Course Basic Practice

Post by PassandReviewofWW2 » 22 Feb 2019 18:01

After the SS Tiger Gruppe Completes Move,
the next element SS Platoon /Leader of Attack Groups enter expending 2 MF of 6 MF available
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Re: Squad Leader Combat Course Basic Practice

Post by PassandReviewofWW2 » 22 Feb 2019 18:03

SS Platoon Squad move thru East Woods, to Hex shown , 2 MF Per Wood Hex = total 6 MP/ SS Squad /Leader stop in Hex Shown
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Re: Squad Leader Combat Course Basic Practice

Post by PassandReviewofWW2 » 22 Feb 2019 18:06

The Halftrack 16 MP Enters expending 3 MP to Enter, Road Rate 1/2 MP Per Road Hex,
In Hex Shown, the Halftrack has 13 MP to expend
IMG_3166[1].JPG
From Hex Shown
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Re: Squad Leader Combat Course Basic Practice

Post by PassandReviewofWW2 » 22 Feb 2019 18:08

The Halftrrack enters Level One Hill / 5 MP to Higher Elevation /MP Expended 8 1/2
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Re: Squad Leader Combat Course Basic Practice

Post by PassandReviewofWW2 » 22 Feb 2019 18:09

Halftrack MP Expended Hex Shown 9 MP/ 7 MP Remaining

PassandReviewofWW2
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Re: Squad Leader Combat Course Basic Practice

Post by PassandReviewofWW2 » 22 Feb 2019 18:12

Halftack moves to Hex indicated expending all remaining MP to Remain in Motion,
Halftrack waiting on Infantry Follow up Truck Mounted Elements to arrive and unload to join forces attack Russian West Side of Town
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PassandReviewofWW2
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Re: Squad Leader Combat Course Basic Practice

Post by PassandReviewofWW2 » 22 Feb 2019 18:12

Russian Units cannot see over the Level One Level Two Hill to Fire on Moving German Units

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