Squad Leader Combat Course Basic Practice
-
- Member
- Posts: 1248
- Joined: 09 Aug 2016, 20:24
- Location: Europe
-
- Member
- Posts: 1248
- Joined: 09 Aug 2016, 20:24
- Location: Europe
-
- Member
- Posts: 1248
- Joined: 09 Aug 2016, 20:24
- Location: Europe
Re: Squad Leader Combat Course Basic Practice
Berserk Counter Placed on SS Squad
Russian Player MMG Maintain ROF /Fires Again/ on 8 Fire Power Column with Dice Roll of 7/+ 2 SS Units in Wood Building
Result Pin Task Check vs SS Units/
By Rule Hero and Berserk Units are not Subject to Pin Effects/Remove Pin Counter / No Pin Task Check Dice Roll is Made
Russian MMG/Exhaust ROF , color dr 4/to maintain ROF color dr must be 2 or less
Russian Player MMG Maintain ROF /Fires Again/ on 8 Fire Power Column with Dice Roll of 7/+ 2 SS Units in Wood Building
Result Pin Task Check vs SS Units/
By Rule Hero and Berserk Units are not Subject to Pin Effects/Remove Pin Counter / No Pin Task Check Dice Roll is Made
Russian MMG/Exhaust ROF , color dr 4/to maintain ROF color dr must be 2 or less
-
- Member
- Posts: 1248
- Joined: 09 Aug 2016, 20:24
- Location: Europe
Re: Squad Leader Combat Course Basic Practice
Russian Player Observations: The SS Units in the wood building have so far absorbed punishing fire, the SU 100 may have to lob a HE Round in there
-
- Member
- Posts: 1248
- Joined: 09 Aug 2016, 20:24
- Location: Europe
Re: Squad Leader Combat Course Basic Practice
Vehicle/AFV Move Points /abstract Passenger , Rider Unload- Move Factor example
Each Vehicle AFV Counter Move Points is located at Top Right of Counter/This # , For Example the SPW Halftrack -16MP
Divide the 16 MP into quarters, 16 divided by 4, each quarter of that MP, represents 1 Passenger/Rider Move Factor for Unloading
If the Halftrack expends 7 MP, and 1 Stop MP, total of 8 MP, with 8 MP Remaining, ,
the 8 MP would apply as 2 Move Factors for the Passengers/Riders to Unload/ 1 MF to Unload/ and 1 MF to move out of Unload Hex
If the Conveying vehicle has MP remaining after Unloading, the owning player must declare those remaining MP expended as Delaly,
or the Vehicle/AFV MUST expend a Start MP, and expend all remaining MP during any Turn that Vehicle -AFV Moves
Each Vehicle AFV Counter Move Points is located at Top Right of Counter/This # , For Example the SPW Halftrack -16MP
Divide the 16 MP into quarters, 16 divided by 4, each quarter of that MP, represents 1 Passenger/Rider Move Factor for Unloading
If the Halftrack expends 7 MP, and 1 Stop MP, total of 8 MP, with 8 MP Remaining, ,
the 8 MP would apply as 2 Move Factors for the Passengers/Riders to Unload/ 1 MF to Unload/ and 1 MF to move out of Unload Hex
If the Conveying vehicle has MP remaining after Unloading, the owning player must declare those remaining MP expended as Delaly,
or the Vehicle/AFV MUST expend a Start MP, and expend all remaining MP during any Turn that Vehicle -AFV Moves
-
- Member
- Posts: 1248
- Joined: 09 Aug 2016, 20:24
- Location: Europe
Re: Squad Leader Combat Course Basic Practice
Turn One: Russian Prep Fire
The Russian SU 100 Prep Fires vs Adjacent SS Berserk,Hero in Wood Building
To Hit DR of 7/ The SU 100 HE availability /Depletion # is Listed on Back of Counter/The DR of 7 , results in HE Rounds Depletion, the SU 100 has no more HE Rounds to Fire for Duration of Game
1. The To HIt DR is modified by the SU 100 BUttoned Up +1
2.Wood Building TEM +2
3.Point Blank Fire -2
4.Positive Modifiers +3 /Negative Modifiers -2= +1 Applied to To Hit Dice Roll on To HIt Table Infantry Other Target Type
0-6 Hexes To Hit # of 8
5.After all Modifiers applied-Final To Hit # is 8/effects if any are Resolved on the Infantry Fire Table 20 FIrepower Column
The Russian SU 100 Prep Fires vs Adjacent SS Berserk,Hero in Wood Building
To Hit DR of 7/ The SU 100 HE availability /Depletion # is Listed on Back of Counter/The DR of 7 , results in HE Rounds Depletion, the SU 100 has no more HE Rounds to Fire for Duration of Game
1. The To HIt DR is modified by the SU 100 BUttoned Up +1
2.Wood Building TEM +2
3.Point Blank Fire -2
4.Positive Modifiers +3 /Negative Modifiers -2= +1 Applied to To Hit Dice Roll on To HIt Table Infantry Other Target Type
0-6 Hexes To Hit # of 8
5.After all Modifiers applied-Final To Hit # is 8/effects if any are Resolved on the Infantry Fire Table 20 FIrepower Column
-
- Member
- Posts: 1248
- Joined: 09 Aug 2016, 20:24
- Location: Europe
-
- Member
- Posts: 1248
- Joined: 09 Aug 2016, 20:24
- Location: Europe
Re: Squad Leader Combat Course Basic Practice
Effect DR 5
Morale Checks are conducted Leaders with Highest Morale First, any other Leaders, then Highest Morale Units to next Highest Morale Units for all Units in that Location
on 20 Fire Power Column 4 Morale Check vs SS Units ,Morale Checks are conducted Leaders with Highest Morale First, any other Leaders, then Highest Morale Units to next Highest Morale Units for all Units in that Location
-
- Member
- Posts: 1248
- Joined: 09 Aug 2016, 20:24
- Location: Europe
Re: Squad Leader Combat Course Basic Practice
The German 1-4-9 Hero Counter Rolls a 10
Hero s and Berserk Units that Fail Morale check by More than their Morale, DO NOT Breaks and are Casualty Reduced,
The Hero Counter is flipped over to Wounded Side
Hero s and Berserk Units that Fail Morale check by More than their Morale, DO NOT Breaks and are Casualty Reduced,
The Hero Counter is flipped over to Wounded Side
-
- Member
- Posts: 1248
- Joined: 09 Aug 2016, 20:24
- Location: Europe
Re: Squad Leader Combat Course Basic Practice
SS Berserk Squad Morale Level 10, Roll s a 7 , Morale Check +4 , Fails Morale Check, SS Squad is Reduced to Half Squad
-
- Member
- Posts: 1248
- Joined: 09 Aug 2016, 20:24
- Location: Europe
Re: Squad Leader Combat Course Basic Practice
Turn One Russian Player Prep Fire
Next to Prep FIre - The Russian 9-1 Leader/447 Squads x 3/MMG/ Total Infantry Fire Power 16/Point Blank Fire x 2= 32 /Firepower Column
SS Units in Wood Building TEM +2
Russian Leadership Direction -1
Total Modifier +1
Prep Fire DR of 3 Modifier applied +1 = 4 index # on 32 FP Column result of 1 KIA, a random Selection DR is Made with 2 Dice, the higher dr # effect the Top Unit in Stack in this Case the Hero is Eliminated, is DR is Doubles both SS Units are eliminated
Any KIA result eliminates the Unit, any other Infantry in that Location are Broken, Units that cannot break are eliminated , or casualty Reduced
the SS Half Squad, is also eliminated, by this Rule
Next to Prep FIre - The Russian 9-1 Leader/447 Squads x 3/MMG/ Total Infantry Fire Power 16/Point Blank Fire x 2= 32 /Firepower Column
SS Units in Wood Building TEM +2
Russian Leadership Direction -1
Total Modifier +1
Prep Fire DR of 3 Modifier applied +1 = 4 index # on 32 FP Column result of 1 KIA, a random Selection DR is Made with 2 Dice, the higher dr # effect the Top Unit in Stack in this Case the Hero is Eliminated, is DR is Doubles both SS Units are eliminated
Any KIA result eliminates the Unit, any other Infantry in that Location are Broken, Units that cannot break are eliminated , or casualty Reduced
the SS Half Squad, is also eliminated, by this Rule
-
- Member
- Posts: 1248
- Joined: 09 Aug 2016, 20:24
- Location: Europe
Re: Squad Leader Combat Course Basic Practice
Any HMG or MMG that Fires from inside a Building, must than have its Covered Arc marked, the MG cannot fire outside of the Marked Covered Arc for the rest of that Turn,
The MMG Maintains Rate of Fire color dr of 2, and continues Prep Fire on SS Units down the Road
The MMG Maintains Rate of Fire color dr of 2, and continues Prep Fire on SS Units down the Road
-
- Member
- Posts: 1248
- Joined: 09 Aug 2016, 20:24
- Location: Europe
Re: Squad Leader Combat Course Basic Practice
The Russian MMG 4 Fire Power, Fires on SS Units using the Wrecked King Tiger for Cover +1 TEM
MMG Prep Fire DR of 9 results in No Effect on 4 Fire Power Column IFT MMG exhausts ROF-color dr 5
MMG Prep Fire DR of 9 results in No Effect on 4 Fire Power Column IFT MMG exhausts ROF-color dr 5
-
- Member
- Posts: 1248
- Joined: 09 Aug 2016, 20:24
- Location: Europe
Re: Squad Leader Combat Course Basic Practice
Turn One: Russian Prep Fire Phase
Russian Units in Town cannot see German Units on other side of Level One-Level Two Hill, Light Brown , Dark Brown colors
The Russian Player however can see the German Units and directs the SU 85 to Swing its Gun in that direction
Russian Units in Town cannot see German Units on other side of Level One-Level Two Hill, Light Brown , Dark Brown colors
The Russian Player however can see the German Units and directs the SU 85 to Swing its Gun in that direction
-
- Member
- Posts: 1248
- Joined: 09 Aug 2016, 20:24
- Location: Europe
Re: Squad Leader Combat Course Basic Practice
After the SU 85 Swing s it Gun around,
The Russian Move Phase, one Squad from Concealed Stack volunteers for Hazardous duty to Cross Street into Wood Building
Hazardous because they could easily be cut off,
The Russian Move Phase, one Squad from Concealed Stack volunteers for Hazardous duty to Cross Street into Wood Building
Hazardous because they could easily be cut off,