Squad Leader Combat Course Basic Practice

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Re: Squad Leader Combat Course Basic Practice

Post by PassandReviewofWW2 » 27 Feb 2019 17:57

Enter Wood Building 2 MF /4 MF Remaining
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Re: Squad Leader Combat Course Basic Practice

Post by PassandReviewofWW2 » 27 Feb 2019 17:59

Turn Two: German SS Unit uses Bypass to enter Open Ground Hex Line between Wood Building /Wood Hex at 1 MF
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Re: Squad Leader Combat Course Basic Practice

Post by PassandReviewofWW2 » 27 Feb 2019 18:00

Turn Two: SS Unit Enters Wood Building +2 MF- ends Move Phase - Total MF Expended 5 MF
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Re: Squad Leader Combat Course Basic Practice

Post by PassandReviewofWW2 » 27 Feb 2019 18:06

Russian Player may conduct Defensive First Fire vs The SS Unit entering Wood Building
1. Russian 9-1 Leader/3 Squads/MMG/Total Fire Power 16
a. SS Units Receive =2 Wood Building TEM/ -1 For Non Assault Move
b. Russian 9-1 Leadership Direction -1 Total Dice Roll Modifier 0 / to Russian Player 16 Firepower Column Dice Roll

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Re: Squad Leader Combat Course Basic Practice

Post by PassandReviewofWW2 » 28 Feb 2019 17:42

Turn 2 German Move Phase:
1. German Half Track, w /Passengers, stack on Top, already in Motion prepares to Bypass Move, between Wood Hex and Level Two Hill Hex
2MP, Infantry Bypass Cost , in Open Ground Bypass, 1 MF
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Re: Squad Leader Combat Course Basic Practice

Post by PassandReviewofWW2 » 28 Feb 2019 17:44

Turn Two: German Half Track , Bypass Move 2 MP, 14 MP Remaining
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PassandReviewofWW2
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Re: Squad Leader Combat Course Basic Practice

Post by PassandReviewofWW2 » 28 Feb 2019 17:56

Turn Two: German Half track, on Level One Hill, enters next , 1 MP, Turns, in Hex One Click Left , 1 MP, 12 MP Remaining
1 Russian Squad at Ground Level 0, has a LOS to Level One Hill Hexes indicated by 3 die,
2. The Russian Squad, at the Base of the Level One Hill, ( similar to being next to a Shelf, can see the area next to the edge but not over)
cannot see German Half Track, over the Level One Hill Hexes
IMG_3241[1].JPG
, beyond the hexes directly adjacent to Squad,
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Re: Squad Leader Combat Course Basic Practice

Post by PassandReviewofWW2 » 28 Feb 2019 18:08

Turn Two: German Half Track ends Move Phase in Hex Shown, Total MP 9
1. Passenger Leader and Squad Unload /placed under Half track to Unlaod- cost 4 MP- 13 MP
2. German Player states, remaining MP are expended in Delay
3. Vehicles/AFV must Expend all MP During a Move Phase, By Expending All MP by end of Move Phase
a./Half Track has 16 MP, has to expend all 16 MP , if it moves during owning Player Turn
b. during that Move, if all MP are expended, Vehicle Remains in Motion
c. prior to entering final hex, the Player can announce the Vehicle AFV will expend , more MP that required to Enter Hex, using all Remaining MP of
Vehicle, Remain in Motion
d. Example c. The Vehicle may Expend a Stop MP, the Player then states all Remaining MP are expended in Delay.
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PassandReviewofWW2
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Re: Squad Leader Combat Course Basic Practice

Post by PassandReviewofWW2 » 01 Mar 2019 18:05

Passenger/Rider unloading , cost Vehicle/AFV 1/4 of Vehicle AFV Move Points
Passengers/Riders qualify for 4 MF as Passenger/Rider
Each Passenger/ Rider MF = s 1/4 of Vehicle/AFV MP, abstract Time Factor of Time a Vehicle takes Moving to a Location , the # of MP spent to reach Location, with enough MP /Time for Passengers/Riders to Unload
1. ALL Passengers /Riders Unload at that Time, per the 1 MP/1/4 Vehicle/AFV MP cost, not per each Passenger/Rider Present

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Re: Squad Leader Combat Course Basic Practice

Post by PassandReviewofWW2 » 01 Mar 2019 18:13

Turn Two: German Move Phase, 8-1 Leader/SS Squad x 2/w/LMG enter Wood Building
1. Russian Player Defensive First Fire Dice Roll (DR) 6,
a. Modifiers to this DR/ SS Stack FFNAM- First Fire Non Assault Move -1/Wood Building TEM +2/ Russian Leader Direction -1 = Total 0
b. Infantry Fire Table Result, Left Margin 6 Line, cross Reference with 16 Fire Power Column result = Morale Check + 2 vs SS Units, Leader First
then Squads , each take separate Morale Checks
c. Morale Check Dice Roll of 6 + 2 = 8 vs SS 8-1 Leader is Pinned, Infantry Units Morale Check that = Morale result in Pin effects
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PassandReviewofWW2
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Re: Squad Leader Combat Course Basic Practice

Post by PassandReviewofWW2 » 01 Mar 2019 18:18

Panzer Faust To Hit Rules:
Leadership Modifiers apply to the To Hit Dice Roll, if the Player so Chooses, in the example the Player chose not to apply the 10-3 Leadership Modifier

PassandReviewofWW2
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Re: Squad Leader Combat Course Basic Practice

Post by PassandReviewofWW2 » 04 Mar 2019 19:43

Turn One: German Player move Phase , Russian Player Defensive First Fire Pins the 8-1 German Leader,
Both SS Squads Pass their Moral Check by Rolling Two die, that added together are = or Less than Unit Morale Level, in this case SS Morale is 8
The Morale check is Modified by +2, by the Russian Player Defensive First Fire Power Dice Roll Result on the 16 Fire Power Column
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Infantry Fire Table
Both SS Squads Pass Their Morale Checks , example Dice Roll ,
The + 2 is Then added to the Dice Roll Morale Check
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Re: Squad Leader Combat Course Basic Practice

Post by PassandReviewofWW2 » 04 Mar 2019 19:46

Turn Two German Player Move Phase, Russian Player Defensive First Fire
1. Top SS Squad with LMG , Morale Check Dice Roll 5, +2 IFT Modifier- Total Morale Check 7
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PassandReviewofWW2
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Re: Squad Leader Combat Course Basic Practice

Post by PassandReviewofWW2 » 04 Mar 2019 20:01

Turn Two: German Move Phase:
Russian Player Defensive First Fire Pins 8-1 Leader, both SS Squads Pass + 2 Morale Checks, Each Squad takes separate Check

1. Russian Player Defensive Fire Phase Continues with Subsequent First Fire, the First Fire Counter is Flipped over to Final Fire Side
2. The German SS Units expended 2 Movement Factor to Enter Wood Building
3. Russian Player First Fire applies to the 1st Movement Factor to enter Building
3.Subsequent First Fire to 2nd Move Factor,
4.Defensive Fire vs Opposing Unit Moving, are by each Move Factor Expended/Infantry expend Move Factor/Vehicle /AFV expend Move Points
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PassandReviewofWW2
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Re: Squad Leader Combat Course Basic Practice

Post by PassandReviewofWW2 » 04 Mar 2019 20:24

Turn Two: German Move Phase , Russian Player Defensive Fire Phase
1. Subsequent First Fire vs Move Factor expended by SS Units entering Wood Building
2.Subsequent First Fire, Units Fire Power is Halved, MGs that exhausted ROF may not FIre
3.3 Russian Squads/4 FIre Power Each/12 Fire Power factors/Halved to 6 Fire Power
4. Russian 9-1 Leader ship direction -1
5. SS Units Wood Building TEM +2/
6. SS Units were not Using Assault Move / subject to -1 First Fire Non Assault Move -1
7. SS 8-1 Leader Pinned/Units that are Pinned,are not Subject to -1 FFNAM or FFMO -1/First Fire Moving in Open
8. Russian Subsequent Fire Fire Dice Roll of 7, Refer to 7 Line Left Margin Infantry Fire Table, cross reference to 6 Fire Power Column
from the 7 Line , Left Margin to calculate Firepower Effect
a. SS 8-1 Leader is Pinned/ Receives +2 TEM Wood Building/ -1 Russian Leader Direction /Total +1 added to 7 = 8 Pin Task Check/Units that are
already Pinned , no Pin Task Check Dice Roll is Made

9 Both SS Squads, receive +2 Wood Building TEM/-1 FFNAM/-1 Russian Leader Direction/ No Modifier to 7 Dice Roll
a. 7 on 6 Fire Power Column Normal Morale Check
10. Boths SS Squads take Separate Morale Checks/ Both Fail Morale Checks and are Broken, during Rout Phase Rout to Wood Building Shown
the 8-1 Leader could break and Rout with Squads but decides to hold the Position
11. During Advance Phase German Infantry Units /Unless Pinned may Advance One Hex
12. End German Turn Two
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