Colmar Pocket January 1945 Replay

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Colmar Pocket January 1945 Replay

Post by PassandReviewofWW2 » 29 Oct 2018 17:03

Situation: German Forces in the Colmar Pocket vs U. S. and Allied Forces plans to bring all U S /Allied Forces into Position along the Rhine River.
Advanced Squad Leader Game System Module Beyond Valor
Map board Y
Scenario ; Colmar Gap
Date: 23 January, 1945
Location: Colmar , France
Situation: The Colmar Pocket was now foremost in U.S./Allied Plans to bring all U S and Allied Forces up to the Rhine River. U.S. Forces N-W or Colmar
moved Laterally along the Front looking for Gaps in the German Line. At Maison Rouge, a U S Scouting Party secured an undefended Bridge, and were ordered to continue advancing.
Map Board Y/Hexrows A-P Played/Hexrow A WEST
---------------
Balance:
Victory Conditions: Board Y Hexrows H thru K Stone Buildings/The Side with More Good Order FULL Squads and Stone Buildings in their Side Coantrol
Game End
1. A Full Squad/ 2 half Squads/2 Crew Coaunters = Full Squad
-------------------------------
U.S. Player Setup First
German Moves First
-------------------------------------------
Turns 1 2 3 4 5
-------------------------------------------------------------------------------------
Elements of U.S Army Scouting Party ELR 4 SAN 2 Setup On West Hexrow I/Board Y
666 First Line Squad x 3/Leader 8-1/Crew x 2/? Concealment Counter x 4/MMG/M-1 81 mm Mortar
Rein: Enter Turn One From West: 666 First Line Squad x 1/Crew/9-1 Leader/Bazooka 45/M1 57 L AT w HE Capability # 7/Jeep/M 3 Halftrack
-------------------------------------------------------------------------------------------------------------------------------
Elements of German Army ELR 4 SAN 2 Setup On East Hexrow L Board Y
467 First Line Squad x 3/Leader 8-1/Support Weapon HMG
Rein: Panzer Schlacht Gruppe Enter From East Turn One
Elite Squad 838x3/Leader 9-1/Support Weapon LMG/SPW 251 Halftrack
Choose One of Following: Panzer IV J PzJg IV PzJg V
SSR; 1. EC are Moderate with no Wind At Start
2.Both sides setup Concealed regardless of LOS in Concealment Terrain
Aftermath: The U S Scouting Party soon was under attack by German Tanks, Tank Destroyers, and Infantry. The U S Commander sent what support was available to hold the line.
IMG_2760[1].JPG
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PassandReviewofWW2
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Re: Colmar Pocket January 1945 Replay

Post by PassandReviewofWW2 » 29 Oct 2018 17:09

U S Setup On West Hexrow H Control 4 Stone Buildings at Start

German Setup Hexrow L Must Move Forward To Gain Control of Stone Buildings Hex Rows H thru K
IMG_2761[1].JPG
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PassandReviewofWW2
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Re: Colmar Pocket January 1945 Replay

Post by PassandReviewofWW2 » 29 Oct 2018 17:10

U S Setup On West Hexrow I

PassandReviewofWW2
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Re: Colmar Pocket January 1945 Replay

Post by PassandReviewofWW2 » 29 Oct 2018 17:12

U S Setup: Add 2 Concealment Counters for Dummy Stacks
IMG_2763[1].JPG
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Re: Colmar Pocket January 1945 Replay

Post by PassandReviewofWW2 » 29 Oct 2018 17:21

Turn One: German Player moves First /Prep Fires with HMG/467 Squad/8-1 Leader on Suspected U S Unit in Stone Building /
Stone TEM +3/ German Leader -1 Leader Directed Fire /IFT Dice Roll Modier reduces TEM +2
vs Concealed Unit/ Halved Fire Power HMG Fire Power 7/467 Squad Fire Power 4= 11 Fire Power Halved 5 1/2 Fire Power Factors
DR of 8 / +2 = 10 on 5 Column of IFT Fire Table /No Effect
IMG_2766[1].JPG
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PassandReviewofWW2
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Re: Colmar Pocket January 1945 Replay

Post by PassandReviewofWW2 » 29 Oct 2018 17:24

Turn One" German Player moves Concealed 467 Squads/Assault Move Forward/in Open Ground Units Maintain Concealment/Using Assault Move
IMG_2768[1].JPG
in Opposing Units has no LOS U S Concealed Unit would have to drop their Concealment and have LOS
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Re: Colmar Pocket January 1945 Replay

Post by PassandReviewofWW2 » 29 Oct 2018 17:29

Turn One: German Player Selects PZ IV J
German Panzer Schlacht Element enters from EAST
Halftrack Buttoned Up will move up to U S Postions/Bounding First Fire
PZ IV J with Rider 838 Squad will Folllow/remaining 838 Squad will follow up Tracked Elements on Foot
IMG_2769[1].JPG
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Re: Colmar Pocket January 1945 Replay

Post by PassandReviewofWW2 » 30 Oct 2018 17:02

U S Turn One Reinforcement: Enter From West
Jeep T 10 listed on Front of Counter is Towing #
The 57 L Gun has a M 10 # on Front of Counter
1. M 10 Manhandling # is the # required to Push/Move Gun by Crew to another Hex
2. Crew May Change Guns Covered Arc /does Not Require Manhandling # DR
3. M10 # also Represents Towing #
4. Towing Vehicle Must Have a Towing # = or Less Than Gun Manhandling #
IMG_2777[1].JPG
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Re: Colmar Pocket January 1945 Replay

Post by PassandReviewofWW2 » 30 Oct 2018 17:12

U S Scouting Party O/B Force Review:
1. Add One Bazooka 45 to Setup O/B/ To Counter German Panzer
2. U S Player 6 Concealment Counters can be used for Dummy Stacks /
Dummy Stacks of 2 or more Concealment Counters stacked Represent Suspected Units and Cannot be checked by Opposing Player Until a Combat
action takes Place or Concealment Loss action/ Dummys
IMG_2774[1].JPG
are placed next to Concealed Units
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Re: Colmar Pocket January 1945 Replay

Post by PassandReviewofWW2 » 30 Oct 2018 17:21

U S Player Setup; By Rule, During Setup / A Player may Deploy 10% of Starting O/B.
1. The U S Player Deploys 1 Squad into Half Squads to mix in with Dummy Counters
2. Both Sides Setup Concealed/ Concealment Counters for this are in addition to Scenario O/B allotments
3. The U S Player selects a Crew to Man The Bazooka 45/
4. 666 x 2/8-1 Leader/MMG setup as Indicated for Mass Firepower concentration on IFT T able/ 16 Fire Power Factor Column
5. Squads with Underline Fire Power Factor also have Assault Fire Capability during Advance Fire Phase
6. U S Player Places Dummys and Other Concealed Units to South Woods to Cover that Flank
IMG_2774[1].JPG
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Re: Colmar Pocket January 1945 Replay

Post by PassandReviewofWW2 » 30 Oct 2018 17:32

U S Player setup:
1. The Mortar and 227 Crew Setup Emplaced +2 TEM'/in Open
2. Mortar will Target any German Units that attempt to enter Stone Buildings in Mortar Crew LOS
3. Mortar Use:
a. Select Target in Mortar/Crew Line of Sight
b. Check Range , Mortar Hex is counted as 0 to Target Hex
c. Roll Two Die/ Compare Dice Roll to To Hit Table Mortar Area To Hit Number for that Range
d. IF Dice Roll = or Less than To Hit, a Hit Results
f. Hit Result is resolved on Infantry Fire Table vs Infantry or Vehicle Armor by making a Dice Roll to Determine Morale check or Vehicle Armor Elimination
g. Mortar 81 mm Fire Power Factor on IFT 16 Firepower Column is halved to 8 Fire power Column
IMG_2775[1].JPG
/all Mortars Fire are Halved unless a Critical Hit is scored
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Re: Colmar Pocket January 1945 Replay

Post by PassandReviewofWW2 » 30 Oct 2018 17:34

IMG_2619[1].JPG
To HIt Table
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Re: Colmar Pocket January 1945 Replay

Post by PassandReviewofWW2 » 30 Oct 2018 17:35

IMG_2625[1].JPG
Infantry Fire Table
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Re: Colmar Pocket January 1945 Replay

Post by PassandReviewofWW2 » 02 Nov 2018 17:17

U.S. Player Setup and Tactical Observations :
1. German Armor is Reported to be in the Area
2. To avoid having the entire U S Setup getting cut to Pieces, the Wood Line presents some protection vs getting Run over by a Tank.
a. AFV may Enter Stone/Wood Buildings at 1/2 MP of Vehicle Printed MP/ The German PZ IV J 13 MP /expend half of 13 MP to Enter and Risk Bog
and falling thru floor of Building on Bog Check DR if color dr is 6
b. To enter Woods Hex requires ALL Vehicle MP
c. Vehicle BY Pass of Buildings/Wood Hexes/Going Between Building or Skirting Wood Hex , in Open Ground Area /Cost Double MP of Bypass Ground
ex: Open Ground 1MP/ BY Pass Double 2 MP
3. Forward of The Wood Line, 2 Advance Positions Hex H 3/Stone Building and Hex I 2 STone Building will be backed up by Wood Line Position
The Bazooka 45 Backkup H 2 From Woods/ Mortar Crew Backup I 2 Position/Dummy Counters provide some doubt as to exact Bazooka /Crew Location
---------------------------------------------------------
German Player Tactical Orders
1. The attack will be a simple matter of taking the Key Tactical U S Position/Large Stack of Unit/ at the Cross Roads using the PZ IV J
a. Sturm Tuppe Elements will follow up the PZ IV J Bypass Freeze Tactic to be used in this Action
IMG_2797[1].JPG
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Re: Colmar Pocket January 1945 Replay

Post by PassandReviewofWW2 » 02 Nov 2018 17:27

Turn One: German Player moves First
1. German Player PZ IV J Moves to Conduct a By pass attack on Concealed U S Stack in H 3 Stone Building
2. Prior to entering Cross Road/ German Player announces Bounding First Fire/and # of MP to Enter Cross Road
3. PZ IV J directs MG Fire vs U S Mortar/Crew/Emplaced TEM +2/
4. PZ IV J MG FP 8 is Halved for Moving 4 FP vs Mortar Crew/+2 TEM add To German Player Dice Roll IFT 4 Firepower Column attack
5. After PZIV J MG attack/ Mortar Crew may FIre On PZ IV/ if MG Attack has no effect or does not result in Crew Failing Morale Check
6. U S 666 Squad takes Pre AFV Attack Morale Check and Passes/in I 2 could carry out a Street Fight attack vs PZ IV/
7. U S Squad has a CCV # 5/ or must Roll 5 or Less with 2 die to have effect vs Moving Tank in Street/Receives +2 added to U S Squad attack Dice Roll
IMG_2795[1].JPG
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