Eastern Front 17 Feb 1945 South Wind

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PassandReviewofWW2
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Re: Eastern Front 17 Feb 1945 South Wind

#46

Post by PassandReviewofWW2 » 18 May 2019, 20:51

Turn 4; German Move Phase
1. Flak Panzer moves to Level One Hill Firing on Move
IMG_3808[1].JPG

PassandReviewofWW2
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Re: Eastern Front 17 Feb 1945 South Wind

#47

Post by PassandReviewofWW2 » 22 May 2019, 17:41

5/8 Counters /Mortars/Guns/Vehicles: Quick Review
1. Mortars Fire / HE/High Explosive/ Ammunition / Indirect Fire/NT Type 5/8 Counter/Weapon
82mm Mortar Fire Resolved on 8 Fire Power Column
Area Fire Halves Weapons Full Fire Power Rating
82mm Mortar Full Fire Power Rating 16 Fire Power Column
a. ROF 3/ 76mm/82mm Mortar, Rate of Fire is NOT Lowered by 1, for Changing Covered ARC
b. Mortars deliver Random , Barrage Type Fire on a Target HEX/ Place 5/8 -1 Acquisition Counter in Barrage Hex
c. Opposing Units that move into Barrage Hex /-1 Acquisition Applies to NEXT Mortar Area Target Type To Hit #/ Attempt
d. Opposing Units that Exit the Barrage Hex, the 5/8 Area Acquisition Counter Remains Behind in Last Hex Fired On
e. Mortar Next To Hit Attempt , would Land in Next Hex Opposing Unit Enters, -1 Acquisition would then be Moved to The Next Hex
moved into by Opposing Unit
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Heavy ART Example Russian 122 mm ART /Direct Fire Gun/NT Type/Rate of Fire 1/ HE and Special Ammo H 6/HEAT/High Explosive Anti Tank
1. Heavy ART in Anti Tank Role/ Direct Fire/ Vehicle Target Type Line To Hit #/ HE Flame / To Kill Table #
a. 1/2 Acquisition Counter Placed on Moving Target after Firing
b. NT Type Gun/ Rate of Fire Lowered by 1, Changing Covered Arc To Fire
2. Heavy ART/ Anti Tank Role / May Use Area Target Type To Hit/Loses all Rae of Fire , using Area Target Type
a. Area Fire vs Armor Resolved on 12 Fire Power Column Infantry Fire Table/ 122 ART Full Fire Power Rating 24 Fire Power Column
IMG_4101[1].JPG


PassandReviewofWW2
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Re: Eastern Front 17 Feb 1945 South Wind

#48

Post by PassandReviewofWW2 » 22 May 2019, 17:47

Mortars/Guns/Vehicles Continued:
1. Each Hex, 6 Points indicate Gun or Vehicle Facing/Fire Direction
2. The Front of Gun or Vehicle Counter, by Rule , is Placed in Hex, on One of the Points in Hex/Covered Arc
3. To Change Facing/Covered Arc, Rotate the Gun or Counter inside Hex/
4. Covered Arc May be Changed at End of Friendly Fire Phase/
5. Covered Arc may be Changed during Friendly Fire Phase/ Gun or Vehicle Must have Target to Fire at.
IMG_4029[1].JPG

PassandReviewofWW2
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Re: Eastern Front 17 Feb 1945 South Wind

#49

Post by PassandReviewofWW2 » 22 May 2019, 17:52

Mortars Can be Placed in Woods if there is Open Area Showing
Mortars cannot be Placed in Buildings to Fire/Orchard hexes /Orchard Hexes /Inherent Terrain/Hex is Full of Trees , that Block Mortar Fire
that Travels Arcing Trajectory
IMG_4030[1].JPG

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Re: Eastern Front 17 Feb 1945 South Wind

#50

Post by PassandReviewofWW2 » 22 May 2019, 17:57

82 mm Mortar Minimum Firing Range 3 Hexes/ /Mortar cannot adjust Fire to Hit / Targets in this 3 Hex Close Range
The Mortar Crew Could Fire , using Crew Fire Power of 2/Range 2 Hexes/ Maximum Firing Range 4 Hexes
IMG_4031[1].JPG
Beyond 2 Hexes Long Range Fire / 1 Fire Power

PassandReviewofWW2
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Re: Eastern Front 17 Feb 1945 South Wind

#51

Post by PassandReviewofWW2 » 22 May 2019, 18:00

In Example Shown; Red Acquisition Marker is at the 3 Hex Limit and any Opposing Unit in that Hex Could Be Targeted by Mortar
Opposing Units , in 2 Hex area between Marker and Mortar cannot be Target by Mortar
The Crew could Use its own Fire Power in that case

PassandReviewofWW2
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Re: Eastern Front 17 Feb 1945 South Wind

#52

Post by PassandReviewofWW2 » 22 May 2019, 18:06

Mortar Forward /Firing Area /Covered Arc/
Any Opposing Unit in Covered Arc May Be Targeted
Lower Covered Arc , Crew Line of Sight/ extends to First ,Wood Hexes,/
Wood Hexes Behind First Wood Hexes, Opposing Units can Move without Being Seen by Mortar Crew
Opposing Units Enter Front Wood Hexes, Mortar Crew can then See , Target, Change Covered Arc of Mortar to Fire
IMG_4032[1].JPG

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Re: Eastern Front 17 Feb 1945 South Wind

#53

Post by PassandReviewofWW2 » 22 May 2019, 18:20

Mortar in Anti Tank Role:
1. Fast Approaching/ German Jg PZ IV (L) / Enters CE/ Road Move Rate 1/2 MP Per Road Hex side
2. Mortar Crew Fires on Jg PZ IV / German Player announces 2nd MP to Enter Hex Shown
3. Mortar Crew To Hit Dice Roll 3/ Maintain ROF/color dr 1/ Rate of FIre 3
4. Target To Hit Modifiers: Add to Dice Roll
+2 Moving
+1 3 or Less MP as Target in Line of Sight Firing Unit
+1 Small Target
5. Dice Roll 3 / Modifiers Added + 4 = 7
6. Mortar Area To Hit # /0 -6 Hex Range / 7 /Result Hit
7. Resolve Hit Effect on 8 Fire Power Column vs Jg PZ IV receives + 1 Modifier vs Mortar Fire/ Lowest Armor Factor 4 or More
add + 1 to 8 Fire Power Column Dice Roll Effect
IMG_4077[1].JPG
a. The Hit also Results in Collateral Attack vs CE Crew of German Jg PZ IV use Same Effect Dice Roll / Crew Exposed Receives + 2 Modifier
Added to Mortar Effect Dice Roll vs Jg PZ IV

PassandReviewofWW2
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Re: Eastern Front 17 Feb 1945 South Wind

#54

Post by PassandReviewofWW2 » 23 May 2019, 17:58

82 mm/Rate of Fire 3/ Mortar Crew Fires on German Jg PZ IV (L) /Target is in Mortar Covered Arc /Firing Line
Range /5 Hexes from Mortar Hex
Check To Hit # on
IMG_4077[1].JPG
Area /Mortar Table 0-6 Hex Range

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Re: Eastern Front 17 Feb 1945 South Wind

#55

Post by PassandReviewofWW2 » 23 May 2019, 18:00

IMG_4079[1].JPG

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Re: Eastern Front 17 Feb 1945 South Wind

#56

Post by PassandReviewofWW2 » 23 May 2019, 18:02

IMG_4080[1].JPG
Target To Hit Modifiers Table: Modifiers Applied Shown

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Re: Eastern Front 17 Feb 1945 South Wind

#57

Post by PassandReviewofWW2 » 23 May 2019, 18:28

Effect of Mortar Hit vs Jg PZ IV (L) Top Dice Roll /AFV Lowest Armor Factor 4 or More / Add +1 Modifier vs Mortar Attack
AFV Armor Factor 14 /3 Applies vs AP To Kill Tables / Does Not Apply To HE Attacks resolved on Infantry Fire Table
Top Dice Roll 2+1 =3 /color dr indicates Hull Hit/ Modifier Added + 1 = 4 /Check 8 Fire Power Column Infantry Fire Table/ Line 4
1. 4 Line 2 MC / Immobilization Result/ Jg PZ IV (l) is Immobilized in Current Hex
HE Attacks that Result in K /Casualty Result / or the Morale Check /Highest Number next to K Casualty Result results in immobilization /Hull Hit
Automatic Shock Turret Hit / Striking Thinner /Roof/ Topside Armor

Mortar HE Collateral Attack vs Crew /CE Hatches Open / 8 Fire Power Column IFT
2. Collateral Attack : Top Dice Roll /3 / also results in Collateral Attack vs Crew of Jg PZ IV (L) Hatches Open
1. HE Attacks effect Crew/Passengers that are CE/ + 2 / / Riders if Any DO NOT receive + 2 Modifier
2. Top Dice Roll 3 Modifier Added + 2 = 5/ Check 5 Line of 8 Fire Power Column /Crew must Take 2 Morale Check
3. Bottom Dice Roll Morale Check 2+5= 7 Morale Check + 2 Total result 9/ Crew is Stunned and Immediately Buttons Up
4. Crew/Morale Level 8/ must Also Pass Crew Task Check / Immobilization Task Check/ To remain In Vehicle
If Task Check Dice Roll exceeds 8/ Crew Must Bail Out/ Stun Counter Remains Until Advance Phase
IMG_4081[1].JPG

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Re: Eastern Front 17 Feb 1945 South Wind

#58

Post by PassandReviewofWW2 » 23 May 2019, 18:33

82 mm HE Attack Resolved on Infantry Fire Table 8 Fire Power Column
1. Top Arrow AFV Result/ 2 MC below K 2 Result/
a. HE Indirect Fire vs AFV /K results/and that Column First Morale Check below K Result in either Shock or Immobilizaito
KIA Result AFV Elimination
2. Bottom Arrow: HE Collateral Attack vs Crew 5 Line of 8 Fire Power Column/ 2 Morale Check
IMG_4082[1].JPG

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Re: Eastern Front 17 Feb 1945 South Wind

#59

Post by PassandReviewofWW2 » 30 May 2019, 21:16

Movement Phase /Defensive First Fire are combined Phases Actions occurring same time between attacking/defending Units/ Movement Phase /German Jg PZ IV expending MP to move along the Road, initiates the Defenders Defensive FIRST FIRE
Phase/ Portions of Firer /Target Dice Roll Modifiers Apply , ONLY DURING Move Phase/Defensive First Fire
In Example Shown: + 2 Moving Target/+1 expending 3 or Less MP in Line of Sight of Firing Unit Modifiers are Applied for Moving Vehicles
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Defensive Final Fire/ All Moving Units of Opposing Player have finished Moving
In Example Shown : if German Jg PZ IV Stopped in Hex shown, the + 2 Modifier Moving Target/ +1 expending 3 or Less MP in Line of Sight of Firing Defenders does not apply during Defensive Final Fire that takes Place after all Opposing Units have Moved.
Modifiers for Moving Target + 2 would NOT apply during Defensive Final Fire /Unless Target remains in Motion +2 Modifier
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Mortar in Anti Tank Role
1. Red Dice /To Hit Dice Roll 1 + 2 = 3 /Modifiers are then added + 4 = Overall Dice Roll of 7 = Area to Hit # 7
2. Red die must be = or less than Mortar Rate of Fire 3, for Mortar to continue Fire Mission vs Jg PZ IV /Per # of MP expended in each Target Hex
a. 82 mm Mortar Rate of Fire on Front of Counter 3/ Mortar Maintains Rate of Fire/Ammo Supply
3. Red die also indicates Hit Location/ color dr less than white dr Turret Hit/ color dr = or more than white dr = Hull Hit
a. After a Hit is scored/ determine Hit Location/ effect Dice Roll is Made/ for Damage result vs Armor /receives + 1 Modifier if lowest Armor Factor 4
or higher
if Crew is CE/Hatches Open/ Effect DR is Also applied as Collateral Attack vs Crew Exposed receives + 2 Modier
b. Effect Dice Roll 2 + 1 =3 / Black Dice Roll Modified +1 vs Jg PZ IV result on 8 Fire Power Column result 4 Line 2 MC/ Automatic Shock
Crew Automatically Buttons Up/Jg PZ IV immediately Stop in Hex/ Place Shock Counter on Jg PZ IV
Collateral Attack vs Crew is resolved, + 2 added to Effect DR /8 Fire Power Column = 2 Morale Check
Crew must Take Moral Check + 2 added to Morale Check Dice Roll carried out after Effect DR
If Crew fails Morale Check/ Place Stun Counter on Crew
c. Shock Counter Remains on Vehicle until Jg PZ IV Next Turn/If Shock Counter is then Removed
Stun Counter Effects are applied and Crew May become CE again
IMG_4108[1].JPG
c. Crew may become CE or Button Up during Move Phase/Advance Phase

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Re: Eastern Front 17 Feb 1945 South Wind

#60

Post by PassandReviewofWW2 » 31 May 2019, 18:33

Heavy Artillery Direct Fire Role:
Note: Heavy Artillery , was generally not designed for Anti Tank Capability Until, WW2 .
1. Heavy Artillery HE Capability, in some cases had HEAT Rounds, High Explosive Anti Tank
2. 122 ART example on Back of Counter # is H 6/ To Fire HEAT, The To Hit Dice Roll Must be = or Less Than 6/
If DR = 6 /The Gun Fired Last HEAT Round/ If DR Exceeds 6/ Gun Has no such AMMO/
Player then Makes another To Hit Dice Roll Using HE Only.
a. ART /Direct Fire Carried Out Vehicle Target Type To Hit #
Resolve HEAT Attack on HEAT To Kill Table #/ 122 HEAT Kill # 17
Resolve HE Attack on HE Flame to Kill Table / 122 HE Kill # 12
b. Armor Factor of Target applies to HEAT and HE Attacks/ Example Jg PZ IV Front Armor 14 for Front Hit
Subtract 14 From To Kill # / After Subtracting/ The # Remaining is the Revised /Modified Kill #
IMG_4112[1].JPG
______________________________________________________________________________
3. 122 /ART Fire Carried Out on AREA TARGET TYPE: Guns Firing on AREA TARGET TYPE/ Fire Power is Halved/122 Full Fire Power 24 Column IFT
a. Guns Firing on Area Target Type, Consumes ALL that Guns Rate of Fire/ The 122 ROF 1 would be 0 /Firing Area Target Type
b. Resolve Hit Effect on 12 Fire Power Column IFT
c. Armor lowest Armor Factor 4 or More receives + 1 Modifier vs Effect DR
Armor Lowest Armor Factor 4 or Less -1 vs HE Attacks

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