Saipan Landings June 17, 1944 Replay

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Saipan Landings June 17, 1944 Replay

Post by PassandReviewofWW2 » 23 Mar 2019 19:35

ASL Scenario Modules Yanks/Code of Bushido/ Rising Sun
Operational Brief: U S Operations in the Pacific to take Saipan represented a serious breach of The Japanese Fortified Islands Inner Defense Zone of Home Islands .

Scenario Title: Shore Shock
Date: 17 June , 1944
Location: Saipan
Situation: U S Troops were to be landed along the SW Quadrant of Saipan. Once off the Shore, Troops would advance North along Coastal area , and Island Interior , and West Toward the Airfield. U S Troops would have to rely on Their Platoon /Company weapons until Landing Craft Carrying Tanks /Guns , delayed by Reef, Swamping, Japanese Fire, could find a Navigable Channel to the Beach.
Japanese Troops situated beyond the U S Beachheads , setup in Blockhouses, Caves, Trenches, concealed their positions using a number of different means, in one case Painted Cardboard, were difficult to spot even when fired from point blank Range.
Japanese Troops were then ordered to Counterattack using Tanks to push the foe back .

Map Board 41 Top Board
Map Board 18 Bottom Board

Victory: The Side that control B 41 Bridge Hex I 6 Game End Wins

Japanese Player setup first
U S Player Move First

Turns 1 2 3 4 5 6

Elements of Japanese Saipan Garrison ELR 4 SAN 5 Setup on Board 18 Hexes Number 5 or LESS
447 First Line x 5
Crew x 4
Support Weapons: .50 cal HMG/ HMG 6-14/ Type 96 Twin 25 LL (12)/ 82 Mortar / Fortification Trench
Counterattack Group Enter on After Turn 3 B 41 North Edge
458 Elite /Leader 9-1/ Armor Type 97B CHI HA Med Tank
--------------------------------------------------------------------------------------
Elements of U S Task Force Saipan ELR 5 SAN 2 Enter Turn One B 18 South Board Edge
667 Elite x 4/ 666 First line x 12/ Leaders 9-2/9-1/8-1/8-0
Support Weapons: MMG x 3 Bazooka 44 x 2
Rein : Sherman M4 A 1 Enter on After dr = or less than current Turn # B 18 South Board Edge
SSR: 1 EC are moderate with no wind at start
2. PTO Jungle Terrain is in Effect
3.U S Player may designate 4 Squads with Underline Morale
4.Japanese have Level A Booby Trap Capability/ Any U S Infantry Unit Pin Task Check of 11 or 12 Dice Roll results in Casualty Redution
Aftermath: Japanese Troops employed a moveable Defense, falling back to reverse slope positions across the Rugged Terrain
IMG_3358[1].JPG
/ in combination with fixed positions/
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Re: Saipan Landings June 17, 1944 Replay

Post by PassandReviewofWW2 » 23 Mar 2019 19:36

IMG_3359[1].JPG
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PassandReviewofWW2
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Re: Saipan Landings June 17, 1944 Replay

Post by PassandReviewofWW2 » 23 Mar 2019 19:39

Map Board Overview Board 41 Top Japanese Counterattack Group Enter From North
Board 18 Botton: Japanese O B Setup Hexes numbering 5 or Less
U S Forces Enter B 18 South Board Edge
IMG_3362[1].JPG
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Re: Saipan Landings June 17, 1944 Replay

Post by PassandReviewofWW2 » 23 Mar 2019 19:41

Victory Condition: B 41 Bridge
IMG_3365[1].JPG
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Re: Saipan Landings June 17, 1944 Replay

Post by PassandReviewofWW2 » 23 Mar 2019 19:43

Japanese Gun/Mortar/Trench/ MG setup at Level one Hill can see Over the Hedge into Kunai/Grain Hexes
IMG_3366[1].JPG
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Re: Saipan Landings June 17, 1944 Replay

Post by PassandReviewofWW2 » 23 Mar 2019 19:48

Japanese Setup: Jungle Terrain/Dense Jungle Extends across Hexsides/ example Shown/ Open Area Between Dense Jungle (Wood) Hexes is covered in Jungle Terrain, Line of Sight from Japanese 447 Squad on Road, between Hexes to Open Ground other side is Blocked
IMG_3368[1].JPG
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Re: Saipan Landings June 17, 1944 Replay

Post by PassandReviewofWW2 » 23 Mar 2019 19:52

Turn One: U S Player Move s 8-1 toward nearest Dune, avoiding Kunai
IMG_3367[1].JPG
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Re: Saipan Landings June 17, 1944 Replay

Post by OpanaPointer » 23 Mar 2019 20:40

derail: Some rough numbers.
Saipan was 44.55 sq/miles.
Japan is 145,936 sq/miles.
US invasion cost ~13,000 casualties (3K dead).
That's 291/square mile on Saipan.
The US feared "A Saipan from one end of Japan to the other" if we had to invade.
Extrapolating from the above, that's ~3,800,000 casualties to subdue Japan if it came to that.

I think the above numbers are conservative. Wildly conservative if you also count potential Japanese casualties.

/derail
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PassandReviewofWW2
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Re: Saipan Landings June 17, 1944 Replay

Post by PassandReviewofWW2 » 25 Mar 2019 16:41

Situation : U S Troops Landing from the West, were to advance North and East toward the Airfield.
PTO Terrain:
1. Dense Jungle Rules:
a. +1 Ambush drm
b. Stacking Limit 2 Squads
c. Roads are Paths: For Scenario Roads exist and are Not Paths
d. Fire Groups will be effected by Jungle Terrain: Stacking Limit 2 Squads/In some instances , Multi Hex Fire Groups will be reduced to One Hex
by Line of Sight/Fire, Jungle Terrain/(Woods) Fills the Entire Hex, and over Hex sides. By Line of Sight Rules - Center Hex Dot Firing Hex to
Center Hex Dot Target Hex
e. Infantry Gain Concealment at end of Owning Player Turn-even if Open Ground if there are No Opposing Units with Line of Sight to Players infantry Unit

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Re: Saipan Landings June 17, 1944 Replay

Post by PassandReviewofWW2 » 25 Mar 2019 16:50

Turn One: U S Player Move First
1. U S Player advances along West, One Platoon 8-1 Leader on Right Flank, Level One Hill, behind Jungle Terrain Hex
IMG_3372[1].JPG
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Re: Saipan Landings June 17, 1944 Replay

Post by PassandReviewofWW2 » 25 Mar 2019 16:58

Turn One: Japanese Player moves one Squad to Jungle Terrain Hex near 25LL Gun/Mortar in Trench on Level One Hill
Two Squads setup on Level One Hill /Height Advantage + 1 TEM
Two Squads move into Trench with Gun/Mortar/ End Japanese Player Turn/ Units in Trenches Concealment terrain may now be Concealed
Japanese MG Teams need to move in on Foes exposed Right Flank
IMG_3381[1].JPG
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Re: Saipan Landings June 17, 1944 Replay

Post by PassandReviewofWW2 » 25 Mar 2019 17:00

Guns Mortars may Change Covered Arc at end of Friendly Fire Phase if the Gun did not Fire
May Change Covered Arc during Friendly Fire Phase, and Must Fire during that Phase

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Re: Saipan Landings June 17, 1944 Replay

Post by PassandReviewofWW2 » 25 Mar 2019 17:10

End Turn Two:
U S Player Comment; The Attack appears to be stalled, still waiting on Rein dr for the Sherman M4 A1 to enter play, with Turn 3 , more progress must be made

Japanese Player Comment: Turn 3 Counterattack Group will be put to good use, MG teams have now moved into position on the U S open Right Flank
The 25 Gun and Mortar have redirected their Covered Arc toward the U S Postions
IMG_3387[1].JPG
Japanese Squads: Level One Hill , moved back behind CrestLine , cannot be seen by U S Units at Ground Level/ Units at Ground Level can See the First Level One Portion /Similar to being able to see the edge of a Shelf, but cannot see over to see what is on Top
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Re: Saipan Landings June 17, 1944 Replay

Post by PassandReviewofWW2 » 27 Mar 2019 19:02

Japanese Setup B 18 Hexes # 5 or Less/Japanese B 18 Forward Position Setup in Hex D 5, Jungle Terrain- with 2 Squads, setup Concealed.
Over stacking is allowed, in Jungle Terrain/Over stack Penalties of +1 for Each over Stack Squad
is added to Fire Attacks on Infantry Fire Table/ + 1 MF Entry Cost of Terrain per Over stack Squad /Infantry Entry Cost of Jungle Terrain 2 MF with 2 Squads/ 3 MF with 3 Squads Over Stack Entry
3 Squads Setup on Road, may setup Concealed at Game Start even in Open Ground, with No U S Units on Map or having Line of Sight to 3 Squads on Road, that will Reinforce Forward Position as needed.
Forward setup Hex D 5 make U S Forces advance more difficult.
U S Player Comment: U S Squads have Smoke Placement Capability of 3,(dr 1-3) Place Smoke/ during Move Phase t0 reduce Open Ground Modifiers -1 FFMO/-1 FFNAM,
The U S 9-2 Leader w/666 Squad and MMG will move across Level One Hill to Hex D 7/subject to -1FFMO/-1FFNAM/ +1 Height Advantage vs Ground Level Fire / Total Modifiers -1/
IMG_3391[1].JPG
vs Japanese Defensive Fire/ Should the Concealed Japanese Squads First Fire/ at U S 9-2 66 Squad wMMG, the Japanese Squads marked with First Fire Counter cannot Fire at Moving U S Units Beyond the 2 Hex Range Between Japanese Squads First Fire and US 9-2 Leader 666 Squad w MMG
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Re: Saipan Landings June 17, 1944 Replay

Post by PassandReviewofWW2 » 29 Mar 2019 17:08

Turn One: Japanese Player Setup First
U.S. Player move First/ Using Smoke Grenades to advance across Open Ground
Turn One: U S Player enters using 8-0 Leader/ 666 Squads x 3 from South Board 18, behind Level One Hill, 6 Movement Factors to Hex Shown Level One Hill.
1. U S Squad Top of Stack, Smoke Placement Exponent 3 is located small case next to Fire Power Factor, front of Counter
a. Smoke placement, in Squad Hex cost 1 MF/ Adjacent Hex 2 MF/ attempt in Open Ground Hex/ Next to U S Units at Level One Hill
b. Smoke dr of 4 result /No Smoke Placed/ U S Squad Marked with CX counter/ Movement Factors 6 to Hex Shown/2 MF Smoke Placement Attempt
Adjacent Hex Total MF with Leader Double Time 8 MF
c. Next U S Squad Smoke dr of 6/ Result no Smoke
d. Last U S Squad in Stack Smoke dr of 3 result / Smoke Grenades placed/ result of Smoke + 2 Hindrance/Remove Smoke at end of US Player Move
Phase.
2. U S Player moves 9-2/666 Squads x 3/w MMG up to into Smoke/Entering Smoke costs 1 MF Plus Cost of Terrain Open Ground 1 MF
3. Japanese Squads x 2 8 Fire Power/ in Jungle Terrain must drop Concealment to Defensive First Fire on U S Stack Moving thru Smoke
-1 Moving in Open does not apply vs Target/ -1 Non Assault Movement Dice Roll Modifier does /Total Smoke Modifiers + 1/Moving Thru Smoke
Defensive First Fire Attack DR of 7 /Modified + 1 = 8 on the 8 Fire Power Column result of Pin Task Check vs U S 9-2 Leader/666 Squads x 3
Each U S Unit Takes Separate PTC
4. A LOS Check using String or Fishing Line is Made prior to resolving Defensive Fire effects; From Center Hex Dot Firing Hex to Center Hex Dot Target Hex, if String Line /Fishing Line Touches any part of Black Structure of a Hex Line, , Line of Sight is Blocked by that Jungle Terrain , Fire Attack has no effect
IMG_3400[1].JPG
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