Saipan Landings June 17, 1944 Replay

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PassandReviewofWW2
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Re: Saipan Landings June 17, 1944 Replay

Post by PassandReviewofWW2 » 08 May 2019 19:17

Turn One: Japanese Player Prep Fire vs U S 1st Platoon No Effect
1. Move Phase/ 447 using HA GO Light Tank sandwiched between Level One Hill Assault Moves up Level One HIll 2 MF
2. 447 Squad x 2 Move East Toward Battle
IMG_3699[1].JPG
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PassandReviewofWW2
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Re: Saipan Landings June 17, 1944 Replay

Post by PassandReviewofWW2 » 08 May 2019 19:29

Turn One: Japanese Player Move Phase / U S Player Defensive Fire
1. Japanese 447 Squad Assault move up Level One Hill Step Reduced
2. U S M 4 Fires on HA GO/ Vehicle Target Type To Hit # 10
Modifiers:
M4 Buttoned Up +1
HA GO Small Target +1
3. M4 To Hit DR 4 +2 Modifiers added +2 = 8 less Than To HIt # 10 Result Hull Hit
4. HA GO Hull Armor Factor 1
5. Hull Hit color dr = More than white dr To Hit Dice Roll
6. M4 AP To Kill Table # 14 subtract HA GO Armor Factor 1 / M 4 To Kill # Modified to 13
7. M4 To Kill Dice Roll 12 Result / Defective Round /DUD/ No Effect even Though To Kill DR 12 is Less Than 13
12 Dice Roll Result on To Kill Table has No Effect vs Target Regardless of High To Kill Factor
12 Dice Roll To Hit , Result is Gun Malfunction
IMG_3701[1].JPG
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PassandReviewofWW2
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Re: Saipan Landings June 17, 1944 Replay

Post by PassandReviewofWW2 » 08 May 2019 19:34

U S Defensive Fire 1st Platoon Fires on Japanese Squad using HA GO as Cover
3 +1 = 4 black dr 6/
the color dr of 3 and 6 represent Rate of Fire die rolls for Both MMG Firing / do not maintain Rate of Fire
U S MMG Rate of FIre on Counter 2

PassandReviewofWW2
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Re: Saipan Landings June 17, 1944 Replay

Post by PassandReviewofWW2 » 09 May 2019 19:19

Turn One Japanese Player Move Phase/Advance Fire Phase/Advance Phase/Close Combat
1. 447 Squad Assault move to Level One Hill 2 MF / Moving in Open -1 Modifiers/Step Reduced by Defensive Fire U S Squad 667 /1-4-9 Hero
2. U S 667 Squad/Battle Harden w/1-4-9 Hero Behind Hedge has Wall/Hedge TEM advantage
3. 447 Japanese Squad Step Reduced 347 Firepower 3 /Infantry Firepower Halved if Squad Moves during Turn
4. 3 Firepower vs 667 Squad /Hero/ +1 TEM Hedge/ 667/ Hero Pass Morale Check
5. Advance Phase/ Japanese 347 Advance into U S 667 /Hero Hex
6. Japanese are Stealthy -1 Ambush dr Modifier in Jungle Terrain/Building
7. Jungle Terrain by Rule, Ambush can occur anytime a Unit Advances into Jungle Terrain , +1 to any Ambush dr, of Unit that is Advancing into Close Combat, per Japanese Squad -1 Stealthy / +1 Total Ambush dr Modifier 0
8. Close Combat dr 3 Less than other side dr qualify for Ambush and Attack First/ Defender or Attacker that is eliminated , is considered to have been
Ambushed , and is eliminated and do not get to make a return CC Attack
9. Opposing Unit that is Not Eliminated by Ambush +1 To Close Combat Attack Dice Roll vs Opposing Ambush
-------------------------------------------------------------
Close Combat Phase
1. Japanese Squad 3 Firepower Advanced Into U S 667/Hero 1-4-9 7 Firepower
a. Close Combat Odds 3 vs 7 /Close Combat Table 1-2 /Close Combat # 4 or Less to Eliminate Opposing Unit/s
b. Close Combat Odds 7 vs 3 /Close Combat Table 2-1 / Close Combat # 7 or Less to Eliminate Opposing Unit/s
c. Close Combat Dice Roll = Close Combat Kill # /Unit is Casualty Reduced
2. Hex/Open Ground/ No Ambush dr Open Ground
3. Close Combat Dice Rolls 9 / All Units are Now in Melee / May not Fire or Move until one of Units is eliminated / or Withdraws from the
IMG_3703[1].JPG
Close Combat
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PassandReviewofWW2
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Re: Saipan Landings June 17, 1944 Replay

Post by PassandReviewofWW2 » 09 May 2019 19:45

End Turn One Japanese Player
--------------------------------------------------
Fast Forward to Turn 4
U S Player attempts to Push Past Japanese Defenders along Road
U S Player places Smoke Grenades, by lead Squads/half Squad may not Place Smoke/ to advance vs sustained accurate Japanese Defensive Fire
Dice Rolls 2 during each U S Move Attempt
Japanese Player places blocking Force , 1st-2nd-3rd- 4th Squads along the Road
With the Battle For the Road in Progress
U S 8-0 Leader /elite Half Squad w/Flamethrower/66 Squad x 2 Flank Move across Gully to East of Bamboo/Brush Hexes/ to Circle Around back to Road
1. Crossing Gully Infantry 2 MF Enter Gully Hex/ Exit Gully Hex to Open Ground Hex 2 MF/
2. The M4 A1 if Not Immobilized could have used the Gully Route to Go Around The Japanese Road Block to Reach B 41
3. Tracked Vehicles Enter Gully Open Ground 3 MP/ Exit Gully Open Ground 5 MP and Bog Check
4. Gully is -1 Level Depression
5. By Rule Bog Check for Vehicle crossing to Higher Terrain
6. Gully Open Ground Hex -1 Depression / next to Level O Open Ground Hex/ a Crest line is present where the Gully Feature and Level O Ground Hex
Join
IMG_3726[1].JPG
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PassandReviewofWW2
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Re: Saipan Landings June 17, 1944 Replay

Post by PassandReviewofWW2 » 09 May 2019 19:51

Time and Movement Factor Terrain B 41
1. Moving into Valley Terrain Open Ground 1 MF for Infantry / Moving Out of Valley Terrain is Moving To Higher Terrain
2. In Example Shown, Moving From Valley Terrain to Ground Level 0 /Grain Hex/Kunai
3.Kunai 2 MF would be Double to 4 MF from Lower to Higher Terrain
4.Stay Clear of Bamboo /Requires ALL MF and CX
5. Vehicles/ Bog Check for Higher terrain applies to Gully/Stream Rules
IMG_3727[1].JPG
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PassandReviewofWW2
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Posts: 986
Joined: 09 Aug 2016 19:24
Location: Europe

Re: Saipan Landings June 17, 1944 Replay

Post by PassandReviewofWW2 » 09 May 2019 20:01

U S Squad Stack Moving onto Road is Hit by Deadly Defensive Fire Dice Roll 2 from Japanese 447 Squad
Modifiers U S Stack -2 / + 1 Hindrance 447 Defensive Fire Traced Along Hedge Hex Line
Japanese 5th Squad DR of 2/Doubles/ without Leader Result Cowering Lower 4 Fire Power Attack to 2 Fire Power Column
2 Fire Power Column /DR 2/Modifier -2/+1 = -1 /Result 1 KIA
Random Selection/Roll 4 different color die, Highest dr Unit KIA/ Rest of U S Units in Stack are Broken
example: Blue die Leader
red die next Unit
white die next Unit
black die bottom Unit in Stack
If Two or More die are tie , both units are eliminated, if all dr match/ all Units KIA
IMG_3727[1].JPG
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