Some board games on the other hand are very good, too bad people in this digital age seem to lack the energy or enthusiasm to move little cardboard pieces around on big unwieldy paper maps for hours though... or on second thoughts, when on turn 23 one discovers the vital rule of 4.23.1 has been misinterpreted, maybe it's really not that strange?

Anyhow, when it comes to the board game genre I'd like to suggest the Tactical Combat Series from The Gamers, "Lost Victory" for a good Manstein at Kharkov depiction and Richard H Berg's great regimental based games for battles of the American Civil War.
And by the way, I've never liked the 250 meters per hex, 6-8 minutes per turn scale of such epic games as "Panzerblitz" or "Steelpanthers III". It gives tactical operations a needlessly abstract and quirky nature. About 90 m per hex (125 yards) and 20 minutes per turn is a much better scale to depict a platoon based (with individual AFV's) designed system.
Huh, maybe I got in a bit deep here?
Yours snafely,
Snafu