1944 D-Day : Operation Overlord MMOGame
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Broadband right
So for multiplayer it will have to be of course broadband cabel/dsl etc.. right,that would count me out for awhile or forever?,as long as i could play single player that would be alright,though i would miss playing online for shure.
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It can take 56k then?
So it lets you use dial up then for this game,but the lag yes,unless there are aussie or kiwi servers?.And when you cause the lag you get booted most likely right as ruin there game.
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so, this is supposed to be a massively multiplayer game obviously made by a modding team... Am I the only one that doesn't believe a word of that?
I believe a smart mmog featuring high quality graphics and realistic ww2 game play that is supposed to be released this year would be announced a bit louder...
I believe a smart mmog featuring high quality graphics and realistic ww2 game play that is supposed to be released this year would be announced a bit louder...
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dunny33 wrote:Im pretty sure that most of you are going to be disappointed when you realize its probably just a prettied up shoe box game
Of course there won't be a huge amount of combatants on the screen at once, it doesn't mean you won't be able to travel hither and thither if you want — the map is 160x160 kilometres (25,600 sqkm)
The game is made by an independent team as they want to keep creative control of the final product, it doesn't preclude a large publisher or distributor.
It is based on a proven concept (WWIIOnline), this game simply has taken a slightly different path with better graphics, physics, AI etc .
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If it turns out great I'll play it. Unfortunatly if these people want to eat they are going to have to charge a monthly fee for server upkeep or charge a good amount a purchase. Until we see anything resembling a finished project I'll stick to WWIIOL.spargonaut wrote:dunny33 wrote:Im pretty sure that most of you are going to be disappointed when you realize its probably just a prettied up shoe box game
Of course there won't be a huge amount of combatants on the screen at once, it doesn't mean you won't be able to travel hither and thither if you want — the map is 160x160 kilometres (25,600 sqkm)
The game is made by an independent team as they want to keep creative control of the final product, it doesn't preclude a large publisher or distributor.
It is based on a proven concept (WWIIOnline), this game simply has taken a slightly different path with better graphics, physics, AI etc .
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