Discussions on WW2 and pre-WW2 related movies, games, military art and other fiction.
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PassandReviewofWW2
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#16
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by PassandReviewofWW2 » 29 Jun 2018, 19:58
- The Japanese opt for a Surgical Quick Strike using additional Turn 2 Reinforcement 8+1 Leader/Crew/MMG/336 x 3 Squads /Conscript Rules 3 Movement Factor, to attack From North Edge B 40 to support Tankette Force. The Soviet Mortar TK DR on IFT Column 32 result 3+3/ -1 Armor less than 4 result KIA elimination of Lead Tankette
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PassandReviewofWW2
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- Posts: 1248
- Joined: 09 Aug 2016, 20:24
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#17
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by PassandReviewofWW2 » 29 Jun 2018, 20:04
- Soviet Rifle Corps Reinforcement Turn One include GAZ Truck/Crew/45L AT Gun , that has setup to interdict any attempt to outflank BA 6 Armor Car Pos
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PassandReviewofWW2
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- Posts: 1248
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#18
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by PassandReviewofWW2 » 29 Jun 2018, 20:09
- Soviet Rifle Corp Turn One Reinforcements/GAZ Truck/447 First Line x 2/MMG/Leader/ BT 7 setup to Secure North Side of Level 2 Hill Gun Positions
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PassandReviewofWW2
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- Posts: 1248
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#19
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by PassandReviewofWW2 » 04 Aug 2018, 18:30
- Turn One: Balance Provision Added One Type 95 HA GO/ added to Tankette Force/SSR Modified to allow HA GO to Enter With Turn One Japanese O B.
Stream Rules in Effect: Each Stream Hex is treated as a Gully for LOS Purposes/MP per Vehicle is 3 MP/ To Exit the Stream/Gully/4 MP Plus BOG Check/Infantry MF expend 3 MF per Stream/Gully Hex.
Russian Units at Level Two Hill do not have LOS to Tankette Crossing Stream/Unless in Adjacent Hex
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PassandReviewofWW2
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- Posts: 1248
- Joined: 09 Aug 2016, 20:24
- Location: Europe
#21
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by PassandReviewofWW2 » 04 Aug 2018, 18:36
- Turn One Board Overview: Japanese Tankette Force with One HA GO approach across River/ Soviet Forces at Level Two Marked with First Fire Counters allow Japanese Truck with HMG/Crew/Type 95 HA GO/Japanese Platoon to Enter along East Edge toward Victory Bridge Hex
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PassandReviewofWW2
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- Posts: 1248
- Joined: 09 Aug 2016, 20:24
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#24
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by PassandReviewofWW2 » 06 Aug 2018, 19:31
- Turn One: Japanese Tankettes enter B 18 North Road/in Platoon Movement 9 total MP of 15 MP/Target Type Vehicle and Range Determine To Hit # 0-6 Range To Hit # 10/7-12 Range To Hit # 8/Russians use Red To Hit Numbers/To Hit DRM are + 2 Moving Target and + 2 Small Target/White Dots on Tankette Armor Factors
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PassandReviewofWW2
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- Posts: 1248
- Joined: 09 Aug 2016, 20:24
- Location: Europe
#25
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by PassandReviewofWW2 » 06 Aug 2018, 19:44
- Turn One: Balance Provision One Type 95 HA GO may be added to B 18 Japanese Groups to Enter On After Turn One/ without using Platoon Movement of Tankette Platoon. The Tankette Platoon has expended all 15 MP in Stream Hexes is at -1 Level . Soviet Units at Level Two/One/Zero/ do not Have LOS to tankettes by Rule unless in Adjacent Hex/The Red 5/8 Counter indicates Russian Mortar Acquisition Counter/such acquisition is on the Hex and any Unit that enters such a Hex not the Moving Target itself is acquired by Area Fire
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PassandReviewofWW2
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#26
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by PassandReviewofWW2 » 06 Aug 2018, 19:48
- End Turn One: Japanese Units Positions/HMG/MMG that move during the Movement Phase cannot fire in Advance Fire Phase unless there is a dismantled Light Machine Gun Counter of that Type
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PassandReviewofWW2
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- Posts: 1248
- Joined: 09 Aug 2016, 20:24
- Location: Europe
#27
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by PassandReviewofWW2 » 06 Aug 2018, 19:57
- Turn One: Russian MPRA Unit with LMG Defensive Fires on Japanese Type 95 HA GO on Opposite Bank/MG s must be within Normal Range to Make To Hit attempt/Russian LMG Normal Range is 6 Hexes/MG s cannot Score a Critical Hit/ The MPRA LMG To Hit Dice Roll is 8/Hit Location Hull/color dr more that White dr/To Kill # is 5/MG To Kill # 4 + 1 To Kill Modifier Range/Hull Armor Factor of HA GO is 1 subtracted from To Kill # of 5 leaves To Kill # of 4/the DR of 2 results in elimination/Crew Survival DR result crew does not Survive
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PassandReviewofWW2
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- Posts: 1248
- Joined: 09 Aug 2016, 20:24
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#28
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by PassandReviewofWW2 » 06 Aug 2018, 20:02
- Turn Two: Japanese Mobile Group B 18 Moves toward Victory Bridge Hex/ The Japanese options to reach the Bridge before Game End may have to use Truck and Risk Running the Russian Armor Car Blockage
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PassandReviewofWW2
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#29
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by PassandReviewofWW2 » 06 Aug 2018, 20:06
- Turn Two: Japanese Tankette Platoon exits Stream Hex/By Rule Vehicles expend 4 MP + Cost of Terrain Open Ground /Must Take Bog Check/ Other Action Turn 2 Japanese Group uses Advance Phase to Enter B 40 From North/The Platoon with Leader will move thru Wire to support Tankette Platoon moving up Hill
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PassandReviewofWW2
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#30
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by PassandReviewofWW2 » 06 Aug 2018, 20:12
- Turn Three: Russian Reinforcements Gaz Truck/8-1 Leader/447/MMG Cross Stream Take Up Position to Support BA 6 Armor Car and Place Fire on Victory Hex iif Need be. To enter the Stream Hex is 6 MP per Stream Hex/ To Exit Stream Hex 4 MP Plus COT and BOG Check